Managed to finish somehting for #godotwildjam. Check out Switchboard operator on itch: daemonix741.itch.io/switchboard-... Let me know what you think! #gamedev #indiedev #godot
daemonix741.bsky.social
@daemonix741.bsky.social
Novice gamedev itch account: daemonix741.itch.io
It actually took several more hours to build turn system I like (hopefully it’s not overengineered). It now supports more then two sides and different turn modes: all units on one side acting during a turn or unit-initiative-based turns #gamedev #indiedev
A bunch of updates: - Decided that a square grid suits the game better. Switching to it was surprisingly easy - Added walls that block movement (and learned how to use terrain sets along the way) - Added enemy turns. The code is a bit messy, so I'll clean it up next time, but it works!
A bunch of updates: - Decided that a square grid suits the game better. Switching to it was surprisingly easy - Added walls that block movement (and learned how to use terrain sets along the way) - Added enemy turns. The code is a bit messy, so I'll clean it up next time, but it works!
Getting back into Godot and currently exploring the tactics genre. Spent a couple of hours making hover/selection highlighting work