working hard to get the demo ready.. just a few things left! 👀
Daeso Ögenberg
@daesoogenberg.bsky.social
I'm making a game! Sign up for playtest: https://forms.gle/JETR63gDM4Dkb6x38
I've been messing around with ads to find playtesters. After the playtest runs, I'll let yall know if it's worth it.
Slowly chugging away. 👀 #gamedev #indiegame #platformer
nothing cool to report, just some bugfixing with collisions
Pillar changes! #gamedev 1. Start off-screen: Can no longer stick close to the boss and bypass the pillars completely. 2. Cross whole screen: Forced to jump over instead of just run away, means stronger pacing. 3. Lower gradually: Dynamic difficulty with speed as reward.
I accidentally deleted the asesprite file of my new mockup. 🤒
Should I redo my art to be simpler, but with a stronger and more recognizable aesthetic? #gamedev #indiegame #platformer #pixelart 1️⃣ Yes 2️⃣ No 📊 Show results
Today I fixed the GRAPPLE HOOK so it stays attached when the ENEMY HITBOX changes. #indiegame #gamedev #godot #platformer
I know I said I was gonna catch up on sleep, but I'm a creature of habit. Quickly fixed a bug. Gonna sleep now. #gamedev #indiegame #godot #sleep
Today I finished the first special attack, HEAVY ASSAULT. Smack enemies enough and get the juice to unleash your true power! #gamedev #indiegame #actionplatformer
Today I started working on the special fx for super attacks. It's a bit trickier than I expected. Will the actual ability be ready tomorrow? Tune in! #gamedev #indiegame #platformer #devlog
Today I gave the boss a new attack, SPIKE SEA . Platforms appear while a demonish water rises. Can you outclimb it? This is a rare attack, so be ready! #gamedev #indiegame #actionplatformer #devlog
Today I refined the boss's PILLAR WAVE. They are thinner, shorter, and move smoothly with EASING. Most players will run away, but a TRUE GAMER 🤠 will leap beyond. #gamedev #indiegame #platformer #devlog
Today I started working on a new attack for the boss, the classic PILLAR WAVE! It's still a rough draft, but what do you think, can you see the vision? #gamedev #indiegame #platformer #devlog
Today I fixed a very tricky bug. Enemies of the same type were trying to sync their collision shapes to each other! In GODOT, exported variables are shared. I didn't know that! #gamedev #indiegame #platformer #godot
Today I added hitstop to attacks, shrunk the boss, and gave them a cool sword! #gamedev #indiegame #platformer
Today I fixed damage blips and added a basic attack to the boss! ( + parry fixes 👀 ) #gamedev #indiegame #platformer #godot
Today I started working on the first boss and fixed things along the way. Tomorrow, more! #gamedev #indiegame #platformer
Run away from evil in KTF, an action platformer. A public playtest will be held in a month or so. Follow to keep track of the drop. 👁 #indiegame #gamedev #pixelart
Tried to figure out my boss today. I think I got stuck too much on the visuals. Tomorrow I will work with the gameplay instead. Visuals can come after. #gamedev #indiegame
Spent all night on this one. 😅 Getting better? #gamedev #indiegame #platformer
Today I refined wall snapping. If you release from the wall and try to jumpkick, you will snap back onto the wall if youre within 2px and a time limit. (also works for wall jump!) #gamedev #indiegame #platformer
Today I did a bunch of bugfixing and tuned the enemy turn manager to work better with wall goblins. #gamedev #indiegame #platformer #godot