Daniel Schroeder

@dan5sch.bsky.social

Making pretty pictures with GPUs https://blog.danielschroeder.me/

Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.

Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.

Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website)

A render of a potted plant, candelabra, statue, and pot, depicted using very small voxels for a stylized look reminiscent of the pixelated assets of classic 90s 3D games