danbo

@danboland.net

video game programmer, lua and love2d. blue revolver (+double action). scrandle. https://danboland.net

"reverse centaur" may indeed be a truly chilling term that accurately describes our current and future condition, but i think it would be better to have a term that doesnt sound like a booru tag or skeb request

my 15 incredibly beautiful girlfriends are always telling me to go to liurnia early to get the sword of night and flame... so bored of it

i thought this trendy-looking hat with a propellor on top would extend the height and length of my jumps but all its done is made me look like a damn fool

i get so many emails like "me and my partner play scrandle 2 every evening at 8:34pm exactly. this web game has forged a relationship as strong as an ox. our firstborn will have the middle name Zsiros Kenyer"

among the various epochs of a man's life, even a single moment of thinking "this is a good, thick bin liner" must certainly define the end of youth. they should probably take the vote away from you once you think that

i want to try elote but it feels like one of those foods you can't really make for yourself. like joy, it cannot be created or destroyed, only given or received

game design is like pasta, you need to create a surface with enough rough edges and texture that the sauce (in this metaphor sauce is emergent properties and interactions) can adhere

the crazy taxi world tour trailer should have been 1 entire minute of a wallstuck gus unable to become unstuck as his passenger times out, otherwise i'll just grouse about all the character designs being identical to a game from 2000 and say some shit like "everything was already AI"

your mutual who has been making a "super game" for years: oh okay... i didn't know thats how you felt... sorry i guess...

i dont know how to tell you this but "touhou 8 imperishable night" doesnt look right. it needs the 0. it needs to be "touhou 08 imperishable night" or it wont work. you can put a tilde there whatever man but it needs the 0 like a snickers needs the vein

most fighting game players spend most of their time getting blown out. most STG players spend their time dying miserably with bombs in stock. these experiences are available to you, second 1, day 1. there is nothing those guys get that you can't get, right this moment. you need invest nothing.

"this game seems interesting but I'm bad at rhythm games/shmups/fighting games/whatever" you deny your own curiosity out of a fear of not living up to a standard that does not exist to an audience that isn't even watching. you must overcome this to live a full and true life.