Dan Miller
@danmillerdev.bsky.social
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday! We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall! In the meantime, be sure to wishlist the game on the Quest store ➡️ bit.ly/3W0huQf
Laser Dance is coming to ✨Early Access✨ later this fall! More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌 ➡️ bit.ly/3W0huQf
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭 H3VR finally coming out of early access?! 🥲 #CreatureFeature
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus!
Monday morning: Time for the quarterly slack channel purge
Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm. More details and registration here: unityxrdevelopernightgdc2025.splashthat.com I'll be there along with other colleagues!
Unity XR Developer Night @ GDC 2025
Moshi Blum
unityxrdevelopernightgdc2025.splashthat.com
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application. Get in touch if you have an idea we could help with 👽 liquid.city
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unity.com #GDC stuff here: unity.com/events/gdc
Unity at Game Developers Conference (GDC) 2025 | Unity
Join Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more.
unity.com
Here’s your semi-annual reminder to clean your keyboard(s)
I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus. More info here: www.eventbrite.com/e/bay-area-g...
Bay Area Games and XR Industry Symposium
A Game and XR Industry Symposium and Reception at Northeastern's Oakland Campus
eventbrite.com
fixed a small permissions issue on quest, thanks for the catch @virtualdario.bsky.social!
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign
Did not expect to be a Macklemore fan, but after Hinds' Hall, Hinds' Hall 2, and now Fucked Up - I gotta say, this man puts his reputation, money, and skills to more ethical and just use than 99% of people with any level of influence on this planet. www.youtube.com/watch?v=sn9E...
MACKLEMORE - fucked up (official video)
YouTube video by Macklemore
youtube.com
Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities.
Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions. The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part. The second is something fun to learn and practice.
Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social
I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...
I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...
Enum.HasFlag(Enum) Method (System)
Determines whether one or more bit fields are set in the current instance.
learn.microsoft.com
Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃 I knew something was weird when rigidbodys wouldn't fall in play mode
This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one. A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢 #AppleVisionPro #XR #MixedReality