Been adding onto the character model I made for @spaceshamen.bsky.social by figuring out how drivers work in Blender. Not my cleanest implementation, but swapping textures with bone positions work successfully. #psx #characterdesign #blender #animation
Dann
@dannsb.bsky.social
Game Dev Hobbyist, currently working on my first, full-length game
I've been redesigning the UI recently to bring it more in line with the overall aesthetic that I'm going for. I initially thought that having simple black and white sprites would help directly convey things but imo it just ended up looking too modern. #gamedev #indiedev #indiegame #pixelart
I made this decision a while ago but I realized that I haven't stated it publicly. The intention for my current project is to release a short standalone snapshot of sorts to convey all of the game's mechanics and vibes and use that as a jumping off point for the full game.
Been going down a rabbit hole of looking up everything about the Myst Series and then I remembered that I have a 1997 original copy of Riven with near mint-condition CDs.
As previously mentioned, here's one of my old projects. While the movement was really just Unity's flying controller with the .addForce swapped in favor of .velocity, the Auto targeting and navigation were largely my own solution and I'm still proud of how they turned out #gamedev #Unity #PSX
Dogs of War (Prototype) by DannSB
A small prototype for a flight game. Not sure if I'll add onto it or not.
dannsb.itch.io
I've been thinking about all of the various game projects and prototypes I've worked on over the years and that I should probably show them off instead of hoarding them like a dragon even if I'm not completely confident in them, so I might do that sometime.
literally everything creative I’ve learned was from youtube, from character design to animation to blender to writing to editing if you have the patience to learn something you can literally just learn it, the barrier to entry is non-existent
Part of my many wonderful birthday presents gifted to me by @dannsb.bsky.social go check him out! He's working on a sick new indie horror game well be playing when he releases the demo! #lowcortisol #cortisoldance #vtuber #meme #anime #indiegames #ps2graphics
Finally got back on my main game project and made that grandfather clock that I teased with a basic block. Decided to use Unity's Video Player component to fake the mechanisms with some pre-rendered detail. #lowpoly #indiedev #gamedev #indiegame #unity
Glad to see this game seeing the light of day. I remember hearing about it a few years ago and it was a big inspiration for me pursuing PSX-styled art.
🚨 new noclip_2 Report 🚨 In an industry full of publisher horror stories, DERELIKT's seems especially cruel. But will this love letter to classic PC and PS1 first person shooters eventually make it to the finish line? Report by @jeremybjayne.bsky.social WATCH HERE: youtu.be/8auTT5c23Ts
Just one more Godot tangent and then I'll go back to my Unity Project I swear trust me bro
I'm at that point in my project where I'm doing everything BUT buckling down and finishing it. While I DO have stuff that I've been working on and look forward to showing off, I'm not confident in said stuff yet and need more time for polish.
Here's the results so far of my Character Design experiment. Still need to get her in-engine and make the shaders, but I'm really happy with how she turned out. Not bad for my first OC, I'd say.
Godot is great and all don't get me wrong but I really need its C# Documentation updated because it took me way too long to figure out the C# names of several Node methods.
Been working on character design as a side project, separate from my main one. Figured I've never really done much character design in my life so it's been a fun little adventure in exploring techniques.
Been a while, so I figured I'd show off some development on a cutscene system that I'm implementing #gamedev #indiedev #indiegame
Considering the discussion today, I guess I was ahead of the things when I said this a few weeks ago.
It's a simple thing, But I'm gonna feel like a million bucks when I get to put "no generative AI was used in the development of this game" on my credits roll.
It's a simple thing, But I'm gonna feel like a million bucks when I get to put "no generative AI was used in the development of this game" on my credits roll.
It took a few years to get there, but society finally got around to making Bionicle into an aesthetic in games.
BAIONLENJA Gameplay Trailer - Spirit
YouTube video by BAIONLENJA GAME
youtu.be
Trying to make more of a social media push today so I figured I'd show off a room that I don't think I've shown yet: The Library. #gamedev
It's a lazy Sunday, so here's a look at a new room that I'm working on. #gamedev
While I might still have people's attention, my game will in fact have a tetris-style inventory system. #gamedev
Finally got around to implementing two features. The first one is a new "Dialogue Station" that functions similarly to Puzzle Stations but gives brief descriptions of Environmental details. It's not a whole lot, but I'm particularly proud of the look and feel of it. #gamedev
Sorry I haven't posted anything in a while. Been busy with irl stuff alongside trying to get my ducks in a row with this project. Should have something to show in like a few more weeks perhaps, if not sooner.