Darien

@darien.ink

Game Dev - Making a storm-chasing / monster-hunting game dariengames.itch.io

I added particle effects and decoration to projectiles. It's not much, but it looks a lot better than the default white spheres. The projectile's color is determined by parsing the code to see what spell it casts on a hit, while the size is based on the mana cost. #gamedev #indiedev #godot #wizards

This week's progress features post processing to give everything nice outlines and a mana system to limit spellcasting. Since all the spells are custom and often involve recursive casting, the game estimates how much mana is spent by parsing the spell's code before casting #gamedev #indiedev #godot