Darien
@darien.ink
Game Dev - Making a storm-chasing / monster-hunting game dariengames.itch.io
Pac-Man as a modern AAA game #gamedev #indiedev #gaming #indiegames #godot #voiceover #parody
I've been fiddling more with the environmental effects to get better looking rain. Godot's FogVolumes are really good at imitating clumps of rain. #gamdev #indiedev #godot #screenshotsaturday
My GPU is not loving these multiplayer tests #gamedev #indiedev #godot #screenshotsaturday
My monster storm-chasing game is still in the prototyping phase, but I've been getting some really good screenshots. The first one is my favorite: #gamedev #indiedev #godot #screenshotsaturday
Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize... #gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes
Added a tooltip to the spell editor #gamedev #indiedev #godot #wizardgame #wizards #programming
Working on force-field mechanics #gamedev #indiedev #godot #wizards #programming
New fire shader! #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders
The spell language now supports input events, so you can set certain actions to happen whenever those keys are pressed. The events last until the spell is terminated, even if you're casting another spell. #gamedev #indiedev #godot #wizards #programming
Added some fancy effects to my game's text editor #gamedev #indiedev #godot #wizardgame #wizards #programming #shaders