davcri

@davcri.bsky.social

Currently working on a 2.5D card game city builder with Godot Engine 4. Godot stuff → https://github.com/crystal-bit Personal website → https://davcri.it/ My Itch → https://crystalbit.itch.io/ Video tutorials 🇮🇹 → youtube.com/c/CrystalBit

Got an hour to spare today or tomorrow? Leave some kind comments on things you enjoy. Tell a developer they're doing a great job, or let an artist know their work is incredible. It can make a big difference in someone's day, trust me.

Today I released a big update for my Godot Game Template! → github.com/crystal-bit/... Some new features: - support for Godot 4.7 - settings menu with ConfigSave for data persistence - stats menu, thx to Antz's debug menu - bash script to build multiple platforms at once (release or debug)

Yesterday I updated the Godot Game Template with many new features: → Settings menu w/ ConfigFile persistence → antz's Debug menu → gettext based setup for localization → bash script to sync all .po files with a newer version of the .pot template → Godot 4.7 support github.com/crystal-bit/...

I started working on a small light projector scene with Godot 4. I was inspired by @kenney.nl releasing a cookie textures pack and also by playing Disco Elysium which uses projector lights to create an amazing dreamy aesthetic.

Inconvenience? I just had to dig seven pages deep to find the unsubscribe for one of the four TV subscriptions I need, I'm measured & optimized against in my supermarket, lamps, music, games, and travel. Every service I love gets enshittified to buy billionaires yachts worth 100 times my house.

The New Yorker, "Wondering why people are pining for old technologies - CD players, VCRs, Walkmans. What's behind our longing for inconvenience?"

Nevermind, I created a small UI panel to add cards on demand. Also: I reused the same scene to generate 2D textures for the 3D cards and viewports enabled to simply create an Image to populate an ItemList control node. Godot nodes system is amazing.

davcri@davcri.bsky.social · 4mo ago

Does any Godot user know if there is a UI node or addon to replicate (at playtime, not in the editor) the "Quick load" dialog that is present in the Godot editor? The most similar thing that I found is the FileDialog node, but it doesn't show cool previews.

Does any Godot user know if there is a UI node or addon to replicate (at playtime, not in the editor) the "Quick load" dialog that is present in the Godot editor? The most similar thing that I found is the FileDialog node, but it doesn't show cool previews.

I made a post about this on mastodon a while ago, it was driving me crazy too!! You can change the shortcuts in the editor settings: ui_text_completion_replace (defaults to enter) ui_text_completion_accept (defaults to shift+enter) To me,mapping "accept" to Enter feels nicer! #Godot #GameDev #Tip

Ignawesome - Astrades Studio@astrades-studio.itch.io · 5mo ago

So, I was today's years old when I found out that the autocompletion in Godot deleting the word after the caret was intentional behavior and you can hold shift for it to not happen. I've only used it accidentally since it was introduced. #godotengine #godot

Bsky gamedev feed is fresh air compared to my other socials. I'll be using it more in the next days. Really tempted to delete my X account at this point.

One of the saddest stories that I heard about AI and open source: an AI wasted time of a matplotlib maintainer and then created a blog post that may ruin his reputation. These are the maintainer thoughts about the matter: theshamblog.com/an-ai-agent-...

An AI Agent Published a Hit Piece on Me

Summary: An AI agent of unknown ownership autonomously wrote and published a personalized hit piece about me after I rejected its code, attempting to damage my reputation and shame me into acceptin…

theshamblog.com