@daveyalpaca.bsky.social

He/Him. Mexicano. Poly & Taken. Amateur pixel artist. Amateur indie game dev. Personality of a doorstop.

Curious how we approached Mina’s pixel art? 🎨 We’re resurfacing an old Mina the Hollower Kickstarter update about how we tackled Game Boy Color-inspired sprite sizes, palettes, and visual restrictions. 🐭🕯️ Check it out in the link below! 🧵

Check out these 4 things we did to help Mina navigate precarious platforms precisely in Tenebrous Isle. 😱 We are taking jumping mechanics to the next level making the experience fun for players and mice!🐁 🎮What are some of your favorite top down game mechanics?

So one of my players drew their character, and I got a jolt of happiness from my inner kid. It’s pretty nice helping my adult pals who have full time jobs and families rekindle their love for dnd and story telling now in our 30s

Bild

My one and only gripe with The Outer Worlds 2 would have to be the fear of them lowkey pulling a Bethesda move by dumbing down inventory management. With no carry weight restrictions, or being able to place items in storage containers, the items feel less special to me, and that blows.