I composed and implemented the adaptive music and Sound Design for Tell Mom I Love Her @enlivegamejam.bsky.social. 4 game phases, instruments layering progressively via FMOD parameter, randomized loop activation for variation. daviddgames.itch.io/tell-mom-i-l... #gameaudio #indiedev #FMOD
David Delannay
@david-games-audio.bsky.social
Audio polish & emotional texture for indie games Love working with small teams to make games sound great daviddelannay.com
Made this short personal mockup for the fun of it — smashing furniture as a diplodocus just had to sound right. Wood, glass, chaos. Thanks @wuthrer.net for letting me share it. #screenshotsaturday #gameaudio #indiedev
A personal mockup Sound Design about the harvesting and UI feedback in Seeding The Wasteland by @orchindie.bsky.social — material pickups, menu transitions, the small stuff that makes interaction feel tactile. #screenshotsaturday #gameaudio #indiedev
In a strategy game, audio is information. I resounded @CharleMarx 's Napoleonic game as a personal exploration — distinct sounds for each troop action, coin feedback, movement. Game feel through clarity. #screenshotsaturday #gameaudio #indiedev
The animation fluidity in "Johan - a medieval rabbit game" by @Vercors_Studio pulled me in — so I resounded a combat scene to match that feel. Sword clashes, armor, and a bit of weight. #screenshotsaturday #gameaudio #indiedev
Sword SFX breakdown — added sounds on @yudou.art 's animation. Full mix at the end. #gameaudio #indiedev #sounddesign
Love the feel of @folklandsgame.bsky.social by @zegenie.bsky.social — here's a quick sound design exploration. #screenshotsaturday #gameaudio #indiedev
Sound redesign of this animation by @yudou.art Worked on weapon readability, impact weight and environmental feedback to reinforce the game feel. #AudioForGames #IndieDev #Animation
Hi, my first post here! A Unity/FMOD demo reel I made, focusing on adaptive sound design and performance-optimized audio systems. #GameDev #InteractiveAudio #SoundDesign #BonjourBluesky