David Wehle

@davidwehle.bsky.social

Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.

The demo for We Harvest Shadows only had real-time lighting which hurt performance and looked only OK. We've put tons of work into using the new Adaptive Probe Volumes in Unity, and it's looking great. It makes the mornings look inviting and the nights TERRIFYING. #madewithunity

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Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev

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Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender

More flashback environment work. I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev

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Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes. Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity

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I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes. So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.

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It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline. Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥

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If you’re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? We’re going to URP in Unity now and trying to make some decisions.

I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it! Wishlist bump detailed for curious devs. The video is at about 220k views.

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I can’t get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on?? (Btw I’m obsessed with it, I think it’s a masterpiece so far)

I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree. Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!

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