Unfortunately, we've got some bittersweet news: today we must share that Ivy Road is closing its doors due to being unable to secure funding for our next project. Read more via our blog post at www.ivyroad.fun/studioupdate...
Ivy Road
ivyroad.fun
David Wehle
@davidwehle.bsky.social
Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.
Unfortunately, we've got some bittersweet news: today we must share that Ivy Road is closing its doors due to being unable to secure funding for our next project. Read more via our blog post at www.ivyroad.fun/studioupdate...
Ivy Road
ivyroad.fun
Some sound design goodness... did this with my pepper shaker and a coin. I was throwing this pepper shaker into the air and grabbing it like a cool guy, then my wife walked in 😆 #gamedev
This pic cracks me up. One mistake in my demo was that the wolves were too cute, so they got a glow up. It's pretty scary when you can only see some teeth and eyes growling at you in total darkness. #gamedev
So @mikerose.bsky.social & I decided to do a silly podcast comparing notes about indie games & their history & also about suddenly being middle-aged & tired As anyone who knows both of us could have guessed, shenanigans ensued immediately Introducing ⭐ Mike & Rami Are Still Here ⭐ mikeandrami.com
The demo for We Harvest Shadows only had real-time lighting which hurt performance and looked only OK. We've put tons of work into using the new Adaptive Probe Volumes in Unity, and it's looking great. It makes the mornings look inviting and the nights TERRIFYING. #madewithunity
Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
Claire is also getting a glow up, looking pretty good in URP so far
I promised my kids I wouldn’t tear down their couch cushion fort, so this is how I’m playing Nightreign tonight
More flashback environment work. I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
I wrote an update on We Harvest Shadows, check it out here. ♥ store.steampowered.com/news/app/155...
We Harvest Shadows - Dev Update #4: Why It's Taking a While - Steam News
Hi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on...
store.steampowered.com
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
PAX East 2025 - Made with Unity indies
YouTube video by Unity
youtube.com
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes. So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline. Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥
David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows! 🛰️ Contract, Anywhere 🔧 8+ years XP 🎮 Made in Unity Work with @davidwehle.bsky.social and apply:
David Wehle is hiring a Senior Unity Engineer
I’m looking for a Senior Unity Engineer who is comfortable wrangling spaghetti code, various interconnected asset packs, and the problems that come with that duct-tape approach to game development.
workwithindies.com
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
New from me—I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios. It's good that indies can punch above their weight. It's bad that it's replacing stable work in games!
Loved seeing this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @davidwehle.bsky.social store.steampowered.com/app/1559720/...
Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 on X: "Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4" / X
Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4
x.com
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo 😆
If you’re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? We’re going to URP in Unity now and trying to make some decisions.
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it! Wishlist bump detailed for curious devs. The video is at about 220k views.
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection! Such incredible games here, thank you @fellowtraveller.games for this honor.
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!
I can’t get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on?? (Btw I’m obsessed with it, I think it’s a masterpiece so far)
I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree. Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!
Step into the future of indie gaming with the winners of the PAX Rising Showcase presented by Zenni at #PAXEast 2025! Experience all these titles first-hand in our Expo Hall. See the full list at PAXeast25.com/Rising #IndieGames #IndieDevs