Things have been busy, but progress continues! dash attacks now come with visual markers to make them easier to track. This applies to the farmer, including both of its stronger variants. #indiedev #gamedev #indiegame #roguelike #unity
Witchhammer | Dayshift Games
@dayshiftgames.bsky.social
Working on Witchhammer We are two independet Indiedevs from Switzerland, working on a roguelike deckbuilding game about a Witch, Hell, Tarot and the Inquisition 🔥 Demo out now Wishlist on Steam ⤵️ https://store.steampowered.com/app/2616750/Witchhammer/
We're experimenting with a more reactive look for the UI Cards now glow, flicker, and burn out once their effects end. not final yet but we're getting there! #indiedev #gamedev #indiegame #unity #roguelike
We've used modified Raider-Waite cards in Witchhammer for a while, mostly to save time. They've served us well, but readability's always been tricky. So we're finally making our own, starting with the Suit of Wands. more soon! #indiedev #gamedev #indiegame #unity #roguelike
First idle animation for our new Caster is ready! The rest is in the works and will follow soon ✌🏻 #indiedev #gamedev #indiegame #roguelike #unity
Second spellcaster model is ready to be rigged and animated. I decided to add some arms and I think I will stick with them. #indiedev #gamedev #indiegame #roguelike #unity
Currently working on a new spell caster for Witchhammer. Still undecided on whether he needs arms.. What do you think? #indiedev #gamedev #indiegame #roguelike #unity
Hey #PitchYaGame Witchhammer is a real-time deckbuilding roguelike, where you will face relentless hordes of enemies to overthrow the Inquisition and harness the magic of your tarot deck to shape your destiny and avenge your fate. #indiedev #gamedev #indiegame #roguelike
We just rolled out a new update to the Witchhammer demo on Steam. You can now test the Frozen Lake map, summon the first two Mage skeletons (Cups and Wands), try out the full Pentacle suit, and zip around with The Chariot. Enjoy playing! #indiedev #gamedev #indiegame #roguelike #unity
Fantasy Basel is a wrap! We witnessed more than 30 wins and at least 40 deaths across all difficulties and got a ton of helpful feedback. We're already working on new content to further shape Witchhammer into the experience we imagine it to be. Thanks for playing, more soon! #indiegame #gamedev
Day two at Fantasy Basel is done! Had the pleasure to witness some great rounds of Witchhammer and even more casualties. Thanks to everyone who stopped by, played (and died), and gave feedback. Final day tomorrow, ready for more! #indiedev #gamedev #fantasybasel #indiegame #roguelike
Witchhammer is loud, violent, and full of cursed magic. Projected Dreams is… absolutely none of that. It’s peaceful, smart, and out now! Congrats to our friends at @flawberrystudio.bsky.social on launching the gentlest game imaginable.
✨GAME RELEASE ✨ After three years in the making, our cozy, nostalgic puzzle adventure, Projected Dreams, is out now on Steam and 10% OFF!! 🔦 Recreate shadow silhouettes 🧸 Solve puzzles in multiple ways ✨ Listen to relaxing soundtracks #IndieGame #IndieGameDev
Cup skeletons feel OP until they are turned into bowling pins.. #indiedev #gamedev #indiegame #roguelike #unity
First testrun on Frozen Lake map and it's already shaping up to be our favorite map! Still a few things to tweak BUT.. A new Demo is just around the corner. Stay tuned! #indiedev #gamedev #indiegame #roguelike #unity
#Swiss #indiegames you can try out at #FantasyBasel (German read). www.games.ch/fantasy-base... #FaBa #SwissGames #gamesCHweiz #games #indiedev #gamedev @sgdach.bsky.social @igda-ch.bsky.social @swissgamehub.bsky.social @dayshiftgames.bsky.social @kigyo.itch.io @knpgamestudio.bsky.social
Schweizer Indie-Games an der Fantasy Basel 2025 - Special - Spannende Spiele, die ihr vor Ort ausprobieren könnt
Cosplay, Manga, Comics, Anime, Filme, Serien, Science-Fiction, Kunst - und natürlich Games! An der Fantasy Basel - The Swiss Comic Con wird vom 29. bis 31. Mai viel geboten. Wir verraten euch, welche ...
games.ch
We’ll be at this years Fantasy Basel with a fresh demo of Witchhammer, featuring the new Frozen Lake map and the Mage cards. If you're there, come by, give it a try, and let us know what breaks. #indiedev #gamedev #indiegame #roguelike #fantasybasel
Name this Band (Genre probably undead folk/ doom metal) #indiedev #gamedev #roguelike #unity #indiegame
The lake is frozen, fires are lit, and the arena is ready. Here's another glimpse at Frozen Lake before we jump into testing. #indiedev #gamedev #roguelike #unity #indiegame
Working on the new snow map for Witchhammer. The layout is pretty much ready and we're getting closer to some test runs. Stay tuned! #indiedev #gamedev #indiegame #roguelike #unity
Reworked our snow shader so we can reuse materials across environments. Now it's just one slider to go from regular to snow, instead of duplicating materials across scenes. #indiedev #gamedev #indiegame #unity #roguelike
New environment in the making! We're building another map for Witchhammer. Frozen grounds, dark woods and more places to get yourself cornered.. #indiedev #gamedev #roguelike #indiegame #unity
More lightning effects! Working on a arc that locks onto targets. Still in progress, but getting there! #indiedev #gamedev #roguelike #unity #indiegame
The Wand Skeletons are now fully functional! Takes some care to keep them alive, but they’re finally doing what they were built for. More soon! #indiedev #gamedev #indiegame #roguelike #deckbuilder
Working on some new lightning visuals. Might become part of a card effect, or just a really angry trinket, who knows.. #indiedev #gamedev #roguelike #deckbuilder #indiegame
The Inquisition says you shouldnt wishlist Witchhammer. Which is why you absolutely should. Heretics welcome! store.steampowered.com/app/2616750/... #indiedev #gamedev #roguelike #deckbuilder #indiegame
Witchhammer bei Steam
Metzle Horden von Feinden nieder und vernichte die Inquisition in unserem gnadenlosen Echtzeit-Deckbuilding-Roguelike. Deine Zukunft liegt in den Karten, Hexe!
store.steampowered.com
While we try to get the glossary system to behave.. here's some new Witchhammer art to look at. #indiedev #gamedev #roguelike #deckbuilder #indiegame
Working on adding enemies to the glossary system, including descriptions, attack types, and how many times you've got wrecked by them #indiedev #gamedev #roguelike #deckbuilder #indiegame
I think I found my favorite card combo while testing the new gamemode. Doubles as the ultimate screenwiper. #indiedev #gamedev #indiegame #roguelike #deckbuilder
The Chariot is in the works and Clovelin is finally getting a broom! #indiedev #gamedev #indiegame #roguelike #deckbuilder
We're refining our key visuals to better reflect Witchhammers core. Meaning more atmosphere, more magic, more chaos.. Just how we like it #indiedev #gamedev #indiegame #roguelike #deckbuilder
Fresh difficulty icons in the works! Should be ready to go in the next demo update. #indiedev #gamedev #indiegame #roguelike #deckbuilder