DeepDarkDweller

@deep-sea.fish

Currently working on game and graphics related projects. C++, GLSL, and Godot mostly. @AbysmalDweller on the app formerly known as Twitter I am The Deep-Sea Fish…

Been working on a custom game engine written in C for the 3DS that actually runs on the hardware. Recently figured out hardware lighting and custom fonts (TTF and Bitmap). (Placeholder textures are CC0 from the Zortch texture pack) #3ds #nintendo

Bild

Here we are at the end of another year. Keep living, keep fighting, keep growing. Keep loving, and making, and building, and singing. Remember what we’ve lost, look ahead towards the horizon of what’s to come. Take care and stay safe, my friends.

Reworked the lighting again. All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry. This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style. #solodev #indiegame

Haven’t been able to touch the game for a few days but I wanted to share this thing in motion. It was supposed to be ominous but maybe it’s just silly. It should be more unsettling when I animate the mouths to chomp and chatter and finish designing its ranged attack. #indiedev #solodev