Had the chance to run a technical art workshop at DevGAMM Gdańsk 2026 - and honestly, it was a great experience. Always good to connect with people from the industry, share ideas, and learn from each other. Big thanks to @devgamm.bsky.social for the invite and the memories. #gamedev #indiedev
DeGGeD
@degged.bsky.social
• Technical Art Generalist • Free TechArt Resources → linktr.ee/decompiled_art
🚀 Technical Art library update Articles dropped: • Lookup Tables (LUT) for lighting control • Halftone lighting github.com/DeGGeD/Shade... Reposts and repo stars ⭐️ are hugely appreciated #GameDev #TechArt #Shaders #Rendering #Unity3D #GraphicsProgramming #gameart #indiedev #3d #cg #tutorial
🚀 Technical Art library update Articles dropped: • Lookup Tables (LUT) for lighting control • Halftone lighting github.com/DeGGeD/Shade... Reposts and repo stars ⭐️ are hugely appreciated #GameDev #TechArt #Shaders #Rendering #Unity3D #GraphicsProgramming #gameart #indiedev #3d #cg #tutorial
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results Training loss stabilised, test accuracy climbing upwards 👆 #GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising. Much more to explore moving forward. #GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/Shade... ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/Shade... ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
Monday #Houdini experiments. Copernicus is amazing. No more, no less. Thanks for such tools, @sidefx.bsky.social @sidefx-jp.bsky.social #techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Monday #Houdini experiments. Copernicus is amazing. No more, no less. Thanks for such tools, @sidefx.bsky.social @sidefx-jp.bsky.social #techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Some morning experiments with @sidefx.bsky.social #Houdini #techart #gamedev #indiedev #copernicus #gameart #3d
Some morning experiments with @sidefx.bsky.social #Houdini #techart #gamedev #indiedev #copernicus #gameart #3d
🔥 Octree generation workflow milestone! Next in line: GPU rebalancing + ML-driven spatial queries I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/ #DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
🔥 Octree generation workflow milestone! Next in line: GPU rebalancing + ML-driven spatial queries I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/ #DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
🚀 Fresh Technical Art Library drop: Noises patterns explained. Ready-to-use samples included. 🔗 Check it out here: github.com/DeGGeD/Shade... As always, if you find it useful, make sure to share it, star the repo, or just drop feedback. Thanks! @unity.com #Unity3D #TechArt #GameDev #IndieDev
🚀 And another Technical Art library free drop! - Fresnel lighting - Banded lighting Check updates here: github.com/DeGGeD/Shade... Appreciate reposts and repo stars ⭐ Thanks and happy learning! #GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
🚀 And another Technical Art library free drop! - Fresnel lighting - Banded lighting Check updates here: github.com/DeGGeD/Shade... Appreciate reposts and repo stars ⭐ Thanks and happy learning! #GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
🚀 New Technical Art library drop - Matcap lighting explained! github.com/DeGGeD/Shade... Perfect choice for stylized rendering Support the open shader library ⭐ to keep it growing for everyone. #GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
🚀 New Technical Art library drop - Matcap lighting explained! github.com/DeGGeD/Shade... Perfect choice for stylized rendering Support the open shader library ⭐ to keep it growing for everyone. #GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
🚀 New Technical Art library drop -Lighting models explained & visualized! Just added: • Half-Lambertian lighting • Ambient & Hemi lights • Minnaert (velvet/moon) lighting #GameDev
🚀 New Technical Art library drop -Lighting models explained & visualized! Just added: • Half-Lambertian lighting • Ambient & Hemi lights • Minnaert (velvet/moon) lighting #GameDev
🚀 New Shader Story content drop - Lambertian Lighting Model explained github.com/DeGGeD/Shade... If you find it useful, feel free to share it around, star the repo, or just drop feedback. Thanks! @unity.com #techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
🚀 New Shader Story Drop! Blinn-Phong Lighting Model explained 🔗 github.com/DeGGeD/Shade... Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks! #TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
🚀 New Shader Story Drop! Blinn-Phong Lighting Model explained 🔗 github.com/DeGGeD/Shade... Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks! #TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
🌅 Morning, everyone Just published a new article diving into meshes data and how you can store your own custom one. If you find it useful, a like & repost would mean a lot. Thanks! 🙏 👉 www.artstation.com/blogs/degged... #gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
🚀 New Shader Story content drop - Lambertian Lighting Model explained github.com/DeGGeD/Shade... If you find it useful, feel free to share it around, star the repo, or just drop feedback. Thanks! @unity.com #techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
Woah… so much further requests. Didn’t expect that ^_^
🌅 Morning, everyone Just published a new article diving into meshes data and how you can store your own custom one. If you find it useful, a like & repost would mean a lot. Thanks! 🙏 👉 www.artstation.com/blogs/degged... #gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
🌅 Morning, everyone Just published a new article diving into meshes data and how you can store your own custom one. If you find it useful, a like & repost would mean a lot. Thanks! 🙏 👉 www.artstation.com/blogs/degged... #gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
🚀 Fresh Technical Art Library drop: Noises patterns explained. Ready-to-use samples included. 🔗 Check it out here: github.com/DeGGeD/Shade... As always, if you find it useful, make sure to share it, star the repo, or just drop feedback. Thanks! @unity.com #Unity3D #TechArt #GameDev #IndieDev
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets. See the updates to the Technical Art library here: 🔗 github.com/DeGGeD/Shade... If you find it useful, feel free to share it around, star the repo, or just drop feedback. Thanks in advance! @unity.com #techart #gamedev #indiedev