Xenoblade Chronicles 2 is truly the game that keeps on giving.
Depths of Xeno Series Wiki
@depthsofxsw.bsky.social
Fun tidbits from http://xenoserieswiki.org. Spoilers. Inspired by @/depthsofwikipedia. Run by rtg142857 (an editor but otherwise unaffiliated with the wiki). Taking suggestions for posts!
Sometimes you just have to be a bit candid.
the xeno series wiki is a very helpful resource for your xenoblade needs
Bro, why is the Xenoblade 2 script on the Xenoseries Wiki like that 😭
XCX has an unused weather effect that has a 15% chance of dealing 2000 physical damage and inflicting Launch every 10 seconds. This is what it'd've looked like (with the rate every 1/3 of a second instead).
Today on "obscure Xenoblade 2 mechanics": A common Blade's voicelines affect how much affinity they start with, gain and lose in combat.
In Xenoblade X, different AI-controlled characters have different chances of QTE success when binding an enemy in a Skell. Doug — the ace Skell pilot who has constant combat dialogue about debuffing his foes — is tied for worst at this. Hope is second-best.
Advantages of having a robust condition module based on the in-game data: nothing left out, easy to change things all in one place, less work managing thousands of relevant pages... Disadvantages: you have to display all the redundancy included in the game too.
We found that we were selling Gradivus, the Headless Emperor short by 5 HP (that's 0.000005%). Easy fix, right? ...Right?
Americans will use anything but the metric system.
who invited my man blud bro thinks he's on the team
Back in the days when you could simp for Takahashi via official channels.
The core chips in Xenoblade 2 ALMOST fit a neat pattern based upon their naming schemes and rank. Sadly, the Bronze Chip, Motor Chip, and Axion Chip didn't get the memo.
I rather like the Chu-Chu interpretation myself.
We need headers to organise the script pages by cutscene, but Xenoblade X doesn't have official cutscene titles, so we just make them up.