Rigging up Linna's hardsuit in #Blender and rendering out some classic poses. Soon to be game ready. #3DArt #HardSurface #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
Deus Robotica
@deusrobotica.bsky.social
Technically an Artist of the 3D and 2D persuasion | Blender | Unreal | Unity
Again, polishing up #HardSurface armor shapes for Linna's hardsuit in #Blender and applying test materials for some clean renders. #3DArt #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
Much faster now, blocking out the #HardSurface shapes for Linna of classic 80s #Anime #BubblegumCrisis all done in #Blender3D. Much like Priss, I'm trying to Incorporate more curves to the limb shapes for a nicer silhouette and redesigning the jetpack. #3dart #WIP #GameDev #FanArt #TechArt
A quick motion test in #UnrealEngine5 of my game-ready #CharacterArt Priss from the #Anime #BubblegumCrisis, #3DModeling with #Blender3D This is a #WIP ! A lot is still needed to really get things looking great. #3DArt #GameDev #TechArt #HardSurface #FanArt
Under the hood timelapse of the hard-surface project crafting Priss' armor from the classic 80s anime Bubblegum Crisis. • Polycount: 48,500 tris (Game-ready build) • Rendered in Blender #Blender3D #HardSurface #CharacterArt #BubblegumCrisis #GameReady #3DTutorial #3DBreakdown #TechArt #3DArt
Rigging up Priss's hardsuit in Blender and rendering out some classic poses. Soon to be game ready. #3DArt #Blender #HardSurface #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
Polishing up low-poly armor shapes for Priss's hardsuit in Blender and Applying test materials for some clean renders. #3DArt #Blender #HardSurface #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
My first post on BSKY! Here's a timelapse of the Moth Warrior concept being modeled across multiple Blender sessions, all while following SpeedChar3D's (aka Nikolay Naydenov) tutorial series.