@devplaymedia.bsky.social

For the development team at Cryptic Studios, keeping Star Trek Online thriving has meant constantly balancing the demands of a massive, evolving player base against the technical realities of an MMO originally built in just 18 months. devplaymedia.com/2026/07/21/m...

Mega Interview about Rebuilding Star Trek Online’s Legacy

Sixteen years is an eternity in the world of live-service games. For the development team at Cryptic Studios, keeping Star Trek Online thriving has meant constantly balancing the demands of a massi…

devplaymedia.com

Last year, Hell Clock took us by surprise with its fast-paced blend of action RPG and roguelike mechanics. Now, Cursed War returns with a fourth act that gives us every reason to step back into its brutal world. devplaymedia.com/2026/07/12/h...

Hell Clock: Cursed War: Great DLC!

Last year, Hell Clock took us by surprise with its fast-paced blend of action RPG and roguelike mechanics. Now, Cursed War returns with a fourth act that gives us every reason to step back into its…

devplaymedia.com

"When your main character is a train that constantly moves on rails there’s of course a lot of limitations, but if the train can jump, it can avoid attacks, if it can trick, it can also parry projectiles..." - David Jaumandreu Read the full review: devplaymedia.com/2026/07/10/d...

Denshattack Interview: Rigging a Train to Kickflip

We’re big fans of the arcade sports genre and we love to see how the devs they tackle skateboards, BMX bikes, and snowboards. What we haven’t seen is locking the player into a multi-ton commu…

devplaymedia.com