DexterZ ๐ŸŽฎ

@dexterz.bsky.social

AppDev by day GameDev hobbyist at night. SoloDev creating : ๐™€๐˜ผ - ๐˜ฟ๐™š๐™›๐™š๐™ฃ๐™™๐™š๐™ง ๐™ค๐™› ๐˜พ๐™š๐™ก๐™š๐™จ๐™ฉ๐™ž๐™–๐™ก ๐™Ž๐™ฅ๐™๐™š๐™ง๐™š โšซ๏ธ #VideoGames #RetroGames #Gaming โšซ๏ธ #GameDev #SoloDev #AppDev #WebDev โšซ๏ธ #PixelArts #3DModel #Shader ๐ŸŽฎ https://dexterous.itch.io/

Implemented a toggleable Ship Indicator system last night, that allows to selectively display or hide visual markers for Friendly, Mine, and Enemy vessels. This feature is designed to improve tactical awareness and reduce on-screen clutter during high-intensity combat scenarios. #GameDev

๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—•๐—ผ๐—บ๐—ฏ๐—ฒ๐—ฟ'๐˜€ - ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—”๐—œ ! It can now ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—ฎ๐—ป๐—ฑ ๐—˜๐˜ƒ๐—ฎ๐—ฑ๐—ฒ using its ๐—ฃ๐—ฟ๐—ถ๐—บ๐—ฎ๐—ฟ๐˜† ๐˜„๐—ฒ๐—ฎ๐—ฝ๐—ผ๐—ป ๐— ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ป๐—ฒ ๐—ด๐˜‚๐—ป. Maybe tomorrow itโ€™ll get its ๐—ฆ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ฑ๐—ฎ๐—ฟ๐˜† ๐˜„๐—ฒ๐—ฎ๐—ฝ๐—ผ๐—ป ๐—ฎ ๐—š๐˜‚๐—ถ๐—ฑ๐—ฒ๐—ฑ ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—น๐—ฒ๐Ÿš€to take down large ships easily ๐Ÿ˜… See the primary weapon doesnโ€™t quite pack enough punch! #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot

๐— ๐—ถ๐˜€๐˜€๐—ถ๐—น๐—ฒ ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น is done for the ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—•๐—ผ๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—™๐—ฎ๐˜€๐˜ ๐—–๐—ฟ๐—ฎ๐—ณ๐˜, now itโ€™s fully armed and ready to rain chaos from the skies. This birdโ€™s not just flying fast, itโ€™s about to unleash its payload for larger ships like it owes someone a sandwich ๐Ÿ˜† #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot

While the Attack Bomber AI is still underdev, I've added new camera mode. ๐—™๐—ผ๐—น๐—น๐—ผ๐˜„ ๐—ฆ๐—ต๐—ถ๐—ฝ ๐—–๐—ฎ๐—บ๐—ฒ๐—ฟ๐—ฎ ๐— ๐—ผ๐—ฑ๐—ฒ: The camera will lock onto the ship and follow it from a dynamic perspective for an immersive view of the battle, like you're piloting the ship in real-time : ) #GameDev #IndieDev #SoloDev #RTS #Godot

First, I'll wrangle those ๐—–๐—ผ๐—ฟ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ and wrestle the ๐— ๐—ฒ๐—ป๐˜‚ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ into shape, Once thatโ€™s behaving, unleash the epicness with ๐—–๐—ฎ๐—บ๐—ฝ๐—ฎ๐—ถ๐—ด๐—ป ๐—”๐—ฐ๐˜๐˜€ and a ๐—ฆ๐˜๐—ผ๐—ฟ๐˜† that makes players Laugh, Cry, or Question our very life existence ๐Ÿ˜… #GameDev #IndieDev #SoloDev #SpaceRTS #Godot

Had some free time last night, fixed the Cruiser Class Ship's secondary weapon targeting : ) I couldn't fix it earlier becoz I needed to create debug lines to visualize whether the aiming was correct, ๐—ฅ๐—ผ๐˜๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐—š๐˜‚๐—ป ๐—ฏ๐—ฎ๐˜€๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ง๐˜‚๐—ฟ๐—ฟ๐—ฒ๐˜ ๐—ฟ๐—ฎ๐—ถ๐—น is really a pain! #GameDev #IndieDev #SoloDev #Godot #RTS

A huge thank you to all the #GameDev, #IndieDev, #IndieGame, #Developers, #Creators, #Artist, #Bluesky, #Gamers and what's not ^_^y who recently massively added me! Your support means a lot! ๐—œ'๐—บ ๐—ท๐˜‚๐˜€๐˜ ๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐˜‚๐—ป๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ฎ๐˜„๐—ฎ๐˜† ๐—ฎ ๐—ฏ๐—ถ๐˜ ๐—ณ๐—ผ๐—ฟ ๐—บ๐˜† ๐—ด๐—ฎ๐—บ๐—ฒ ^_^๐˜† Keep crunching peeps ๐Ÿ˜… Thanks to you mah dude! yeah u : D

Come come come KABOOM! ๐Ÿš€๐Ÿ’ฅ So far the ๐—”๐—œ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—–๐—ฟ๐˜‚๐—ถ๐˜€๐—ฒ๐—ฟ-๐—–๐—ฟ๐—ฎ๐—ณ๐˜ is almost functional across multiple core modes. These include: ๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต,๐—œ๐—ฑ๐—น๐—ฒ,๐— ๐—ผ๐˜ƒ๐—ฒ,๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ,๐—™๐—ผ๐—น๐—น๐—ผ๐˜„,๐—ช๐—ฒ๐—ฎ๐—ฝ๐—ผ๐—ป๐—ฟ๐˜† ๐—ฎ๐—ป๐—ฑ ๐——๐˜†๐—ถ๐—ป๐—ด ๐Ÿ˜… #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS

I've finally added the ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐—–๐—ต๐—ฎ๐—ฟ๐—ด๐—ถ๐—ป๐—ด ๐—ฆ๐—ฒ๐—พ๐˜‚๐—ฒ๐—ป๐—ฐ๐—ฒ and ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€. Everything's good to go on the ATM. Now, off to work for a half-day! NYahaha ๐Ÿ˜… Thanks on the tips for improvements everyone! ๐Ÿ‘ #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS

Not much going on today. I just added the ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐—–๐—ต๐—ฎ๐—ฟ๐—ด๐—ถ๐—ป๐—ด ๐—ฆ๐—ฒ๐—พ๐˜‚๐—ฒ๐—ป๐—ฐ๐—ฒ, as someone had suggested. I might look into adding the ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜ later tonight, if I have time, Nytie nyt ๐Ÿ˜ด #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS

Just ran a test on ๐—–๐—ฟ๐˜‚๐—ถ๐˜€๐—ฒ๐—ฟ-๐—ฐ๐—น๐—ฎ๐˜€๐˜€ ๐˜€๐—ต๐—ถ๐—ฝโ€™๐˜€ ๐—Ÿ๐—ฎ๐˜€๐—ฒ๐—ฟ ๐—•๐—ฒ๐—ฎ๐—บ and not satisfied yet with the results T_T anyway,Target lock was dead-on, and the energy output held steady through the stress test. No overheating :) No misfires :) Just clean, raw firepower !๐Ÿš€ #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS

The craziest and most challenging parts of this project is designing the control system. Imagine the complexity involved: [๐—–๐—ง๐—ฅ๐—Ÿ+๐—”] -Select all units, [๐—–๐—Ÿ๐—œ๐—–๐—ž+๐——๐—ฅ๐—”๐—š - ๐—•๐—ผ๐˜…] -Select multiple units. [๐——๐—•๐—Ÿ+๐—–๐—Ÿ๐—œ๐—–๐—ž] - Select same units. more control next... #GameDev #IndieGame #IndieDev #SoloDev #Godot