Kitsune Rachel 🦊💚 /ᐠ˵>⩊<˵マ

@deyvonn.bsky.social

Kemonomimi Water Kitsune VTuber ✦ FGC + Art + Uma + Retro 【Art】#rachelillust ✧【📣】#rachelofficial ✦【Mama】@StarCatWitch.bsky.social @SlurpieDoo.bsky.social ✧【PFP】@woofycakes.bsky.social ✦ 【📩】 RachelFGC@icloudcom

I think if you needed any more evidence that the cuts are shortsighted and focused on cutting as deep and as fast as possible with little regard for the future, this is pretty definitive. That engine felt like magic in some spots. A colossal waste of talent and resources.

Sami(14 days til 🎂)@samitron.bsky.social · 4w ago

THIS STUDIO MADE THE FAMOUS IDTECH ENGINE AND YOU'RE FORCING THEM TO USE FUCKING **UNREAL**??????????????????????????????????????????????????????????????????? FUCK YOU

i need people to hire literally anyone but mike z. there are billions of people pick anyone fucking else if he has a weasel contract that says if you want to use X thing he was on you have to hire him... dont use the fuckin thing!!! you have other options!!! stop enabling the worst people! fuck!

Hey y'all, I wanted give people a heads-up that Mike Z is still working on the Avatar Legends dev team, for anyone who wanted to know before deciding whether to buy/support the game. (If you don't know who that is or need a refresher, here's the Kotaku article: kotaku.com/workers-leav...)

Workers Leave Skullgirls Developer Over Studio Head’s Behavior - Kotaku

Back in June, two people came forward to share their experiences with Mike “Mike Z” Zaimont, longtime fighting game player and lead developer behind indie

kotaku.com