David Hsu

@dhavatar.bsky.social

Game developer, 3D artist, photographer, random craftsman I work on a lot of personal projects and games. Currently working on Fluff 'N Tumble, an asymmetric online party game for 2-5 friends. https://bydahs.com/fluff-n-tumble

I was curious about making some cloud shadows move across the map, so I made a procedural shader and attached the cookie to a directional light. Could be refined to make the shadows look even better, but even as is, it'll add a nice movement to a scene. #unity #gamedev #indiedev

I stayed at an Airbnb that had this section of the wall with a clock that looked really nice, even though the clock wasn't working and had an incorrect number on it. I'm going to make a 3D render of this photo. It has a nice minimalist feel to it. #photography

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Been working on a custom tool for Unity to auto generate attack data from a flow chart, which works pretty well. The graph tools in Unity is really lacking though. They really need to have some official library that's usable. #gamedev #unity

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Quick Unity sprite shader tip I just learned: You can separate the sprite color tint from the shader if it's messing up your effect by checking "Disable Color Tint," but Vertex Color still retains the tint, so you can mix and match effects as needed. #unity

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