Studio Dhjamb
@dhjamb.com
A Linux-native independent game duo • Developing "Improve the Groove" 🎸 • https://dhjamb.com
How do others design information-dense areas in their #gamedev? For us, it's the cards in a #deckbuilder. We want to declutter them as much as possible without creating too much original iconography or just copying other games. Flyouts are mandatory, but when are they over-cluttered? 🤔 #indiedev
We pushed v0.13.1-a of Improve the Groove to our dev playtesters and one loaded it on his Steam Deck in desktop mode and played it without issue! We shouldn't be surprised since we're Linux-native but we thought it would need more work #indiedev #gamedev #steamdeck #godot #godotengine #linuxgaming
Kronk: Emperor's New Groove - It's All Coming Together
Alt: Kronk: Emperor's New Groove - It's All Coming Together
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We learned #shaders well enough to̶ ̶b̶e̶ ̶d̶a̶n̶g̶e̶r̶o̶u̶s ^to craft some from-scratch animation and lighting effects Now we can complete the new #UI where players will build sound modules instead placing instrument cards "Improve the Groove" from the perspective of the audio tech! 🎧🎚️📈🔊 #gamedev #indiedev
Yet another great #IGDA meetup yesterday to get feedback on our #gamedev project, Improve the Groove 🎸 It's affirming to see another #indiedev take interest in your work and ask real questions about it And it's inspiring to see what other people have been working on and do the same for them ❤️
a man in a red and green shirt is sitting at a table in a diner .
Alt: Zack Morris from Saved by the Bell is inspired
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This week in #gamedev we're looking at #localization options in #Godot to set up translation tables before we add too much text I want to launch in Spanish and English at a minimum, and we'll get help before we rely on my Spanish (or any other languages I've dabbled in). Nadie quiere eso #indiedev
A #deckbuilder without cards? Instead of "cards" we're experimenting with a shuffling array of effects pedals in a guitarist's pedal board or modules in a sound board from the tech perspective. The latter organically gives us a view of the band and audience together 🤔 #indiedev #UI
Another great IGDA NOVA meetup yesterday to get feedback on our #gamedev project, Improve the Groove 🎸 We also saw @potacostudio.bsky.social's next game and got to playtest it in 4-player mode! Every #indiedev should look into their local #IGDA chapter. It's a huge morale boost every time we go 🎉
I'm not sure how to say this 🤷 but I don't think it's a story that Studio Dhjamb is #queerowned and service-disabled #veteranowned 🏳️🌈🪖 Am I wrong? Just existing as an #indiedev seems like enough I feel like we have way more in common than we have that divides us
#MAGFest2026 has passed so it's time to recover and get some thank you notes out to the amazing #artists, #indiedevs, #educators, #writers, #musicians and other panelists who were so very helpful and gracious with their wisdom and time for us We also found Wally/Waldo along the way - did you?
We saw @potacostudio.bsky.social again, this time at #MAGFest with their awesome game, #Bluma, and they were the nicest group of devs to chat with! Their game is an inspiration Go find them in #MIVS (first on left) and play it. Also buy it! store.steampowered.com/app/3032520/... #indiedev
Save 20% on BLUMA on Steam
Join Bluma in this cozy puzzle-platforming adventure where you make the platforms. It’s up to Bluma, a magical chinchilla, to unite the elemental realms by solving physics-based puzzles and farming ve...
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I'm glad my #indiedev partner is a #mathnerd because #deckbuilder math gets cR@zY 😵💫 Like, from any (t)otal deck of cards made up of an even split of 3 card types, how often will pulling 3 cards get you 1 of each type? With some help we found it to be: 1 x 2t(i) / 3[t(i) - 1] x t(i) / 3[t(i) -2] 🤯
The #gamedesign of our #indiegame, Improve the Groove, is taking shape! Audiences come with a vibe and expectations. Play a card to establish your groove and skill, one to affect the crowd's vibe and chill, and one for a bonus. Match their vibe and exceed their expectations to get applause and fans!
It looks like dual-posting in #Spanish for our Western Hemisphere friends hasn't been as successful as we'd hoped. We're going to suspend #multilingual posts on #bluesky for the time-being, but will absolutely restart in the future depending on how our following grows. In the meantime, los sentimos.
We had a great #indiedev Dhjamb session with our #gamedesign friends over the weekend! What generates applause? How does that get you more fans? What does it mean to have more fans? These answers are leading us to what the extended game loop will look like in Improve the Groove #ImproveTheGroove