Saw this fun concept from Pavel Pol and did a lil 1-2hr sketch of it. Modeled in Plasticity and Render/Materials in Marmoset Toolbag 5. www.artstation.com/artwork/dyxoVW
dhmellott.bsky.social
@dhmellott.bsky.social
Available For Hire Senior 3D Hard Surface Artist - Former Bungie / DICE LA Hobbyist Musician 日本語の学生 www.artstation.com/dmellott11
Ornament for Ex-Diris that I made for Destiny 2. By planning ahead carefully, I was able to make each strap unique while still keeping within texture and memory budget. This entire set was a blast to work on. More images and tech info on my Artstation: www.artstation.com/artwork/AZvnaz
One of my personal favorite things I've worked on for Destiny 2. This combined a ton of my skillset between sculpting, typical polygon modeling, leveraging shader work and vertex animation, and a bunch of other things. More renders + tech info on my Artstation: www.artstation.com/artwork/JrbRJm
Ornament for The Manticore exotic I made on Destiny 2. Was a fun set to work on. More shots and technical info on my Artstation: www.artstation.com/artwork/1NExXq
One of the Exotics I made for Destiny 2. I really like working on Veist content as a big GITS/Cyberpunk fan. More images and technical info on my Artstation: www.artstation.com/artwork/L4meP5
Latest piece using #MarmosetToolbag and #Plasticity More images on my Artstation: www.artstation.com/artwork/x3BPEE Concept by: Leartes Studios @getplasticity.bsky.social @marmoset3d.bsky.social