Thanks to all who came to the @technicallygames.bsky.social lightning talks last night! I hope you enjoyed my talk about waving cows. I'll be at the Go-Go Town table at @qldgamesfestival.bsky.social today from 10 onwards, so swing by and say hi!
Technically Games ➡️ QGF26
@technicallygames.bsky.social
All things technical in games art, programming & security. Bring on the niche, the nerdy & the nifty. https://linktr.ee/technicallygames
Too excited about tomorrow so posting this ahead of schedule hehe don't tell my boss!! Hope everyone enjoys the festivities at @qldgamesfestival.bsky.social this weekend! 💗⚡
I'll be giving a lightning talk about making tools in Godot at Framework for the Queensland Games Festival next Friday night.
Nathan Hoad - Making your own tools in Godot
We are so excited to have Anna Tito back hosting the TG Lightning Talks at Queensland Games Festival's Industry Framework! 📆 26 June, Friday 📍 Brisbane Powerhouse Join the waitlist here: events.humanitix.com/queensland-g... @qldgamesfestival.bsky.social
Check out the thread below for the awesome TG Lightning Talk speakers at @qldgamesfestival.bsky.social Industry Framework event!
Indigenous people: Our land was stolen. Our babies were stolen. White people: Our wealth was stolen. One thing didn't happen without the other. Shameful.
Slots are almost full!!!! Get your apps in now - forms.gle/eg595T1g3avV... #TGLightningTalks #QueenslandGamesFestival #IndustryFrameworkEvent @qldgamesfestival.bsky.social
Join us on 26 June at the Industry Framework Event at Queensland Games Festival :) Keen to do a talk? Applications close 15 June!! forms.gle/UhyW5fhNPbeh...
Last year's talks at QGF Pt. 2 ⚙️ Tom Knowles: Why Good Tooling is Always Worth It 📒 Louis Van Dyke: Game Development Rituals 🤳Dr Ben Schuster: Social Media Marketing Speedrun 🧩 Thomas Fleming: Mutation-Driven Development YT and App link in bio.
Last year's talks at QGF Pt. 1 👾 Martin Binfield: Commas - The Hidden Menace 🎧 Zander Hulme: Comb Filters and You 🎨Dave Trafford: Painting Fluids with Code 🧾Tommy McKay: Success on Steam without a Budget YT and 2026 lineup in link in bio!
TG Lightning Talks are part of the Framework Industry event on 26 June at Brisbane Powerhouse. If you have a 5-minute talk you'd like to share with the Queensland Games industry - apply to speak here: forms.gle/cSoL2nsk4Jku... Speaker apps close on 15 June.
Rewinddddd! It's day 3 of sharing previous talks and today we're featuring Edison Chen's exploration on the intersection of play, technology, and art in creating connections. Check out the talk here: youtu.be/O3GCRVsq2fw?...
Be kind, rewind. It's day 2 of sharing a video from our previous TG Lightning Talk events until we release this year's MIGW batch! Today, let's dive into @dashurie.bsky.social's journey to game dev. Click here to watch: youtu.be/8NTJyTWYVGs
Day 1 of sharing an older TG Lightning Talk instead of the videos from the most recent event. 😅 ⚡ Link below ⬇️
We're excited to announce that the Frosty Mini showcase will premiere on December 10 starting at 8am AEDT / 10am NZDT (that's December 9, 1pm PT for our USA friends)! Tune in for exciting news and surprise announcements from 20+ of the coolest games made in Australia and Aotearoa NZ.
While we're getting all the footage sorted out and edited, we'd like to share with you some fun stats. 💕 Check out this thread and head to our website to sign up for our newsletter or subscribe to our YT channel to get notified when the recordings are available. technicallygames.com.au
After a networking & snacks break at @technicallygames.bsky.social we're back with a panel "Lore Dumping for the Future of Games in Australia" with @thegooflord.bsky.social Maize from @sabbygallery.bsky.social & @thetinminions.bsky.social moderated by @inkmo.bsky.social #TGLightningTalks
Clearly at least one level designer is on the team of @technicallygames.bsky.social #TGLightningTalks #guideThePlayer
After the panel we're back to @technicallygames.bsky.social lightning talks with Jay Wingate and "Trial by Firebase". Firebase is a cloud database, now owned by Google. Some of the pain points Jay ran into included support for multiple environments and serialisation
very cool very cool the panel especially was super interesting!!! may we all find reliable work in sustainable studios around wonderful people ...eventually 🥹 @technicallygames.bsky.social
📣 We've got one last surprise for you! Experience Gesturesync through Sharmishtha Sen (Sammy)'s VR station at #TGLightningTalks. Curious? Swipe learn more!
3️⃣ whole days to go before we head into Port Melbourne Town Hall and hear from today’s game professionals talk about their journeys, highs and lows, and most of all their bits of wisdom to share! ✨
📣 AND WE HAVE A PANEL!!! You're hearing it here first: #TGLightningTalks will have a panel discussion hosted by Kay-Lynn Cavanagh. The panel is entitled LORE DUMPING FOR THE FUTURE OF GAMES IN AUSTRALIA and will be comprised of Sarah Pavlich, Maize Wallin, and Neil Rennison.
Schedule: technicallygames.com.au/event/lightn...
Hey so we've got some announcements ahead of the TG Lightning Talks this weekend: 1. We will have an Auslan Interpreter. 2. The website is updated with the schedule 3. We're ALMOST sold out! Missed out? Reach out to us in case of any fall outs.🤝
Hey so we've got some announcements ahead of the TG Lightning Talks this weekend: 1. We will have an Auslan Interpreter. 2. The website is updated with the schedule 3. We're ALMOST sold out! Missed out? Reach out to us in case of any fall outs.🤝