Grau

@dunkelgrrrau.bsky.social

https://dunkelgrau.io/

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org

Battlefield Studio's logo and Godot's Logo

Started working on a small Point'n'click framework for my upcoming #horror game. It will be in #pixelart and of course I created the #font in my tool "Bitmap Font Creator". Found some small issues that I fixed. 🔧 v1.2 - Small bug fixes - Bitmap Font Creator dunkelgrau.itch.io/bitmap-font-...

v1.2 - Small bug fixes

Hey, a new version 1.2 is out. Bug fixes: Checkboxes in Add-charachters-dialog had no effect Import for black fonts led to invisible glyphs Cheers, Grau...

dunkelgrau.itch.io

Today’s update: • Improved TrueType/OpenType (CFF) import and metrics detection • Improved BMFont export (thanks @dunkelgrrrau.bsky.social) • Added attribution to Font Info • Added preferences screen • Added dark/light mode preference override • Added default attribution • + tidying Enjoy!