DreStation

@drestation.bsky.social

⚡ BAFTA winning Game Designer (Rollerdrome, OlliOlli2) 🔎 Unearthing the hidden stories behind interactive entertainment 🔗 https://linktr.ee/DreStationXX

📣ANNOUNCEMENT 📣 Vaporwave Pinball is in the "Pins & Pegs Festival", over on Steam and is 50% off for the next few days! (𝐵𝑢𝑦𝑖𝑛𝑔 𝑡ℎ𝑖𝑠 𝑤𝑖𝑙𝑙 𝑑𝑖𝑟𝑒𝑐𝑡𝑙𝑦 ℎ𝑒𝑙𝑝 𝑓𝑢𝑛𝑑 𝑚𝑦 𝑛𝑒𝑥𝑡 𝐼𝑛𝑑𝑖𝑒 𝑔𝑎𝑚𝑒) Link: store.steampowered.com/app/2465930/... (Reposts are very much appreciated! 🙏)

Weekend done, time to hang it up. Many rough edges, but I'm still having fun. Going to completely rewrite the weapon grab mechanic. It's surprising how enjoyable an NPC with a basic (random attack + walk direction) type brain can be. Oh. I added an 808 kick to the Kill Confirm. #CherubDev #UE5

🥱 We all know how Halo changed FPS controls on console... But why do we never talk about which game did the same thing for THIRD PERSON games? I have my theory about who got there first, but if you think there was another, let me know in the replies!

🥱 We all know how Halo changed FPS controls on console... But why do we never talk about which game did the same thing for THIRD PERSON games? I have my theory about who got there first, but if you think there was another, let me know in the replies!

What happened to indie film? Why don't we have the kind of rich movie culture we had up to the late 2000s? One reason is data. Netflix, Prime etc don't tell anyone how many people watch their movies (Netflix were recently pressured into publishing their Top 100 but that's maybe 1% of their library).

Six months of Super Nintendo! And it's my birthday this week! This book is the culmination of 20 years' work as a games journalist - all the time I've spent interviewing Nintendo creatives and thinking deeply about games and the place they occupy in our lives. Pick up a copy linktr.ee/super_nintendo

Keza with the colourful UK and US editions of her book Super Nintendo, a cultural history of the world's most beloved game company

Destiny 2’s Control capture zones are one meter larger in diameter than in Destiny, but the visual projected on the ground is the same size. This makes it more likely you’ll get capture credit (and less likely that you’ll feel robbed) if you slide in at the last possible second.

DreStation@drestation.bsky.social · 2mo ago

😈 Most games you've ever loved have probably been lying to you... But I promise, it's for a good reason! 😇 #GameDesign #GameDev