Just read the most Backrooms-ass fucking fairy tale ever. Definitely going in the book. Apparently treading on a loaf of bread to keep your shoes clean is deserving of being transported to the Stink Dimension.
Scalli
@viceandviolence.bsky.social
https://www.patreon.com/rapscallionvns
Working on a half-spider lady enemy called Muffets but it does begrudgingly require me looking at spiders all god damn day and that's somethin' I gotta psyche myself up for.
Medieval folklore calls them Blemmyes but I have no idea how to pronounce that, so these are Dumpties. They waddle around dungeons mumbling “dumpty dumpty” in rhythm with their trudging steps, inevitably frightening the shit out of adventurers.
Knackers are conjured by attempts to clean up swamps and marshes. This makes them unusual among the Fae, as they can be coalesced by wandering Garden Gnomes urinating clean water into swamps, making them one of the few Fae that can be conjured by the actions of other Fae.
That is the Candle Kid of a woman with far too much paperwork.
That is the Candle Kid of a woman with far too much paperwork.
Like Wizards, Alchemists need a lot of up-front investment to learn a bunch of useful potions and buy some heavy armour, but they're a high-risk, high-reward tank class that can dish out serious AOE damage and offer a lot of utility.
Alright for the sake of those that enjoyed Clerics (and because I could fit the Alchemist blurb in the Class column page) I'll leave Clerics as the merch-collecting weirdos they are for now. It's two pages, fuck it. I can't see myself exploring their lore but more classes = more fun.
Alchemists are a Support Tank class that can create a variety of useful potions, both in-combat and out of it. There’s always a small chance of them exploding, dealing damage to everyone around them, but there’s an equal chance of each potion being super potent!
Stage 1 & 2 of Mermaidification. It was the rise of mermaid workers looking to spend money in coastal cities that made a lot of stores and services wheel-tub accessible. A waterless wheel-tub was then invented for folks with dodgy legs.
Stage 1 & 2 of Mermaidification. It was the rise of mermaid workers looking to spend money in coastal cities that made a lot of stores and services wheel-tub accessible. A waterless wheel-tub was then invented for folks with dodgy legs.
Body pillow of the satyr boy wizard Jaestus for a game of #viceandviolence by @viceandviolence.bsky.social Comm for @iceydurgad.bsky.social
Always good to seek a second opinion with business matters #nsfw #viceandviolence #orc #nsfwart #nsfwvoice Artist: @viceandviolence.bsky.social Kez the Orc: @misterjojova.bsky.social Ozzie/Waitress: Me @missjayjayva.bsky.social Edit: Me SFX: @opennsfwsp.bsky.social
There's a type of fungus called the Little Wizard noted for its long white stem and tall blue caps that look like wizard towers. Its gooey spores attach to the back of hard-shell insects to spread, giving the impression of a little magician on a quest during growth. Good in Dwarf Risotto.
Despite thaumaturgists insisting otherwise, the sole difference between Faeries and Pixies is the blood alcohol content. "Pixie" is just a tiny, slurred mishearing of the word "Tipsy". But remember, faeries are very, very fucking mean drunks.
Not the biggest belly I’ve ever done but I liked Ozzie’s “desperately trying to keep her brain from melting out of her head” face.
Ya get goobers in rivers that go through areas of high background magic, not usually a problem. If one's standing on a rock addressing the others or riding a snail, just tread on it and they'll scatter.
I'm in a server still running Carbon Pink as a setting, and the moment I saw this I quickly tossed together a 5e statblock and token. (didn't fully convert words like magic to tech cuz i was sleep deprived and was more focused on making the features readable)
Behold! The Ogler. Oh, and the Peeper, the little baby version.
The Ogler has 8 tentacles, and 8 spells, so you roll a (d8) to see what spell it casts. Unless it's using 2 of its tentacles to fondle an adventurer, in which case you roll a (d6). Or if it's using 4 of its tentacles on two adventurers, a (d4). And the lower the roll, the deadlier the spell.
Always good to seek a second opinion with business matters.
I think Ozzie’s gonna be spending most of her time behind the counter now.
The people of Mundain have a very simple judiciary system, in that whoever can afford to hire the most men to kick your head in makes the rules. Unless there’s a Paladin watching, in which case everyone sort of stares at the floor or whistles innocently until they leave.
The people of Mundain have a very simple judiciary system, in that whoever can afford to hire the most men to kick your head in makes the rules. Unless there’s a Paladin watching, in which case everyone sort of stares at the floor or whistles innocently until they leave.
I imagine Ozzie was warned by the wizard that did her gender recombobutating about the dangers of spots rubbing.
29 out of 50 random encounter enemies, that you can scatter about the wilds or add to a dungeon for a bit of extra gruesomeness. There'll also be a monster generator and a mutator in the final pdf. Adventures 'n' Monsters is the last chapter that needs finishing, nearly there!