We're excited to be attending Gamescom 2026! Catch our head of services @matt-ostertag.bsky.social in Cologne from August 26 to 30. If you're at the show, come say hi. We'd love to connect! See you there! #Gamescom2026
Matt Ostertag
@matt-ostertag.bsky.social
Head of Services at tuatara.bsky.social | Making things look cool with VFX, shaders, tech art and lighting.
We're heading to Game Camp this week! If you're attending and want to chat, be sure to reach out to @matt-ostertag.bsky.social from our services team. See you there! #GameCamp #gamedev
We'll be at Game Camp next week! If you're attending on June 18-19, be sure to catch up with our services team, @matt-ostertag.bsky.social and Médi Camborde. See you at #GameCamp
We'll be attending this year's Game Camp! Catch our services team @matt-ostertag.bsky.social and Médi Camborde on June 18 & 19, and come say hi if you're around. See you there! #GameCamp
We helped craft environmental FX for chests and quest interactions in Chapter 5 of #Fortnite Huge credit to Epic for their creative direction and leadership. Learn more: tuataragames.com/work/fortnite #realtimevfx #VFX
We'll be at #GDC2026! Catch us March 9 to 13 at Moscone Center, San Francisco. We look forward to meeting everyone, see you there! #GDC #VFX #gamedev #realtimeVFX
Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine
Check out our environment VFX support for Hunt: Showdown 1896. Huge thanks to Crytek and their incredibly talented team for the great collaboration. #VFX #realtimevfx #HuntShowdown
Take a look at our contribution to Season 0 Maps of 2XKO, created in collaboration with the incredibly talented team at Riot Games. Learn more here: tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
First project in our Relight Series: The Saloon 🪑 Using a shared base scene, our lighting team explored how different lighting can completely transform mood, atmosphere, and storytelling. More info and renders: tuataragames.com/news/Saloon-... #lighting #realtime #ue5 #gamedev
Our team is on Bluesky! Looking for talented and creative people to follow? Take a look at our curated list! #gamedev #vfx #realtimevfx
In collaboration with the talented team at Riot Games, we worked on the Aemondir skin variant for the Bulldog. Learn more here: tuataragames.com/work/valorant #Valorant #ValorantArt #realtimevfx #VFX #gamedev
Value erosion gives you finer control over texture breakup and fades. With a softness parameter, erosion feels smoother and more organic while maintaining the overall shape #realtimeVFX #VFX #GameDev #UnrealEngine #UE5
Thank you to everyone who tuned in and donated! We’re wrapping up the event with our final stream, where Senior VFX Artist Stan Petruk will present “Dramatic Structure in Game Cinematics” Watch live: www.youtube.com/@tuataravfx/... #gamedev #vfx #realtimevfx
And that concludes the 2025 Charity Streams! Thank you to our presenters, moderators, organizers, and everyone who tuned in, donated, and supported us during the event. Together we helped raise over $5k for @childsplaycharity.bsky.social Happy holidays to all, and we look forward to the next one!
And we are live! Join us in supporting Child's Play with our first session featuring Senior VFX artist Sjors De Laat reviewing VFX portfolios. Watch here: www.youtube.com/@tuataravfx/... #gamedev #vfx #realtimevfx
Dive into our latest Derelict Office breakdown where we detail the lighting approach, atmosphere, and storytelling work. Check it out here: tuataragames.com/news/Derelic...
Update 2 for Let Them Come Onslaught is live! Two new weapons, A new difficulty mode, big balance tweaks, and more. Read all about it in here: store.steampowered.com/news/app/205... #indiegames #gamedev
We’ve had the honor of collaborating with Epic and Magnopus on various artistic and technical elements of Fortnite’s Daft Punk Experience. Learn more here: tuataragames.com/work/Daft-Pu...
We’re excited to share our enemy VFX support work for Hunt: Showdown 1896. A huge thank you to Crytek and their incredibly talented team for the collaboration #vfx #realtimevfx #HuntShowdown
The 2025 Tuatara Charity Streams for Child's Play will go live Dec 11, 12 exclusively on our YouTube Channel: www.youtube.com/@tuataravfx Portfolio Review submission are still open, send us your links to: portfolio@tuataravfx.com To learn more about the event: tuataragames.com/news/Charity...
🎮 LES GENS DES JEUX, c’est tous les premiers mercredis du mois ! Et ce soir à 20h30, j’ai l’honneur d’accueillir @parly-v.bsky.social , Senior Lighting Artist chez @tuataragames.com et qui a bossé sur Jusant, Call of, ou encore South of Midnight 🔦 👉Rendez-vous ce soir à 20h30 sur Twitch (wtfux__)
Introducing our latest lighting project: Derelict Office. A collaborative effort between our talented Lighting, VFX, and SFX teams youtu.be/vHIRGljEqFMA Stay tuned for the full breakdown coming soon! #realtimevfx #unrealengine #UE5 #gamedev
💡 Hey #PortfolioDay! I’m Kopsès Laforêt, Senior Lighting Artist @tuataragames.com. I previously worked on projects such as Star Wars Outlaws, AC, Avatar, Secret Level, LoL & Destiny cinematics... Can’t wait to share what’s next! 🎨 👉 artstation.com/kopses #gamedev #gameart #UnrealEngine5
Hey #PortfolioDay !! I'm Estelle Cozot a Lighting Artist working at @tuataragames.com on the lighting team💡 We can't wait to share what new projects we have been working on! Feel free to check out my portfolio to see more: artstation.com/estelle_cozot #gamedev #gameart #UnrealEngine5
Hey #PortfolioDay! I’m Charly, Senior Lighting Artist at @tuataragames.com . Previously worked on projects like Call Of duty Franchise, Jusant, South of Midnight and Battlefield 6. Currently on my next big adventure with Tuatara, can't wait to share about it! artstation.com/charly_vanlaere
Last year, I had the amazing opportunity to work on the lighting of some cinematics for Doom: The Dark Ages 🔥 Super happy to finally be able to share some of my work! Feel free to check out my portfolio to see more: lnkd.in/gDYpNWCb
By baking data directly into a texture, through different channels, you can drive position, scale, and rotation of other elements, unlocking flexible, procedural control for unique effects with optimized performance #UnrealEngine #GameDev #VFX #RealtimeVFX
Supercharged and set to fire ⚡ In collaboration with Riot Games on #Valorant, we brought the stinger’s VFX to life for The Overdrive Collection #ValorantArt #realtimevfx #VFX