Teh_Bucket
@tehbucket.bsky.social
artist who can't pick a specialization cuz i like learning new things. Disorganized, so see browse my random projects here: https://linktr.ee/tehbucket
My blender artfight mass-attack is done! (Yes, lazy background. I wanted something different) I loved making the characters! artfight.net/attack/17870... Includes OC's by KeeperUmbra, @rainsong.cloud , @whiziot, Regoulaxins, Scottlandyy, Giohappy, @craymotherlol.bsky.social , Lexi_music120
laughing lizard arcade cabinet for this week's 1 hour 1 object (blender). As a kid i was always entranced by little extra details like 3d shapes added to products like this.
will make a tutorial on this sculpt+terrainpaint method eventually. It is a pretty quick workflow
new world is in progress. Trying to have themed areas connected by multiple meandering pathways, partially obscured from each other. IDK why I never did much environments, it's so fun
lizzy slush fun tip: you can just use the UV-map as a materials base color
need to learn jewelry so i can make an irl minecraft necklace somehow
Trying to write specevo first thing each morning (this project has been on hold for so long the wiki almost got auto-removed lol) kith.miraheze.org/wiki/Litbitir
Litbitir - Worlds of Kithpedia
Litbitr are dive-bombing insectivore birds found hanging from Stralnian forest branches.
kith.miraheze.org
There's so many quirks of Udon that you don't notice until trying a large project that has to be optimized. Like an array of prefab's component's values become null in playmode, but instantiating them into the scene fixes it. Or the lack of eventtypes requiring each button to have a component.
Normalize the backing of words of encouragement with monetary tips. (I'm tired of wasting effort on projects no-one genuinely wanted)
evil car. our 1 hour 1 object topic was vintage car, and i decided to try sculpt mode. Ended up very wonky but was fun.
currently imagining a way to wind up all my random unrelated OC's into one central plot so i have an excuse to make a proper animation but don't have to create entirely new models. These will likely be the main characters, with allegiances based on association (earth vs water, nature vs nature)
i have other things i should be doing but some days you wake up and just wanna make monsters
made a fabrege egg in blender for 1-hour1-object this week. The new array modifier improvements are awesome for this sort of thing.
tried boolean-ing a shamrock dress for 1hour1object this week. Really should add the lace BEFORE doing the dress physics. Or maybe figure out blender lattices or however you'd do that. but was fun. (the pose has t-posed upper arms because the dress didnt autoweight lol)
check out "The Ohio Experenece" in vrchat, it's a massive exploration map by Air In. I contributed music (see vid lol), voice lines, and 3d stuff, along with many, many others.
we did a dr seuss theme for 1 hour 1 object. I like how he would add doors to things and the viewer would imagine what kind of character lives there. Creating characters without the character.