I always enjoy drawing World of Warcraft characters because the designs can be so dramatic: glowing eyes, strange weapons, sharp silhouettes and a little bit of danger. #WarcraftOC #ArtFight #FantasyArt
Klabiama ∙ Jaden Sky
@klabiama.bsky.social
2D artist • animator • Live2D rigger • VTuber maker OCs, fantasy, anthro, stars and strange creatures ✦ Links, shop & commissions https://hipolink.net/klabiama
I redraw my line art a lot when the piece starts feeling too cartoony. For this one, I kept rebuilding the face, hair and weapons until the mood felt sharper and closer to what I wanted. #ArtProcess #ArtFight
From silly scribble to finished ArtFight attack ✦ My first sketch often looks ridiculous, but it helps me find the pose and energy before I start rebuilding the drawing properly. #ArtFight #ArtProcess #OCArt
ArtFight attack for MitaraMirgtabrakke ✦ I wanted this World of Warcraft character to feel sharp, dark and a little playful: glowing eyes, a dangerous smile and weapons that stare back. #ArtFight #WarcraftOC #OCArt
Small details from the werewolf portrait ✦ Glowing eyes, heavy shadows, rough fur and sharp teeth. I wanted the face to almost disappear into the dark. #Werewolf #CreatureArt #DarkArt
ArtFight attack for Kikyoismello_ ✦ I wanted this one to feel colder and more magical: blue light, glowing eyes, dark hair and a softer mood after the red portraits. #ArtFight #OCArt #FantasyArt
Werewolf portrait process ✦ I started with a very loose sketch, then slowly pushed the head shape, teeth, fur and shadows until the portrait felt heavier and more feral. #ArtProcess #Werewolf #CreatureArt
ArtFight attack for CherryFlash ✦ I wanted this one to feel quieter and colder than the others: pale light, blood, sharp teeth and a slightly tragic mood.
What I changed when turning the old artwork into a full reference sheet ✦ I wanted it to become more useful for future art, commissions and storytelling, not just a pretty illustration.
Illustration to Paw's story After 17 years of service in the army and work for SI7, Mathias Shaw finally recalled Paw’s relationship with Thalyssra's subordinate Cally and presented her with a choice: become a double agent against her partner for the Alliance, or consider consent in prison #warcraft
An ancient relic from Uldum bound the souls of my characters together. Everyone calls it a curse. But legends say the Scales of Souls never punish people. They restore balance by giving them what they lack… whether they want it or not.
It’s my birthday today ✨ Another year of drawing, learning, creating characters, and trying to show my work a little more bravely. Thank you for staying here with me🖤
I love character dynamics where one looks like an ancient disaster in armor, and the other stands next to him like: “yes, this is my companion.” Aizektar and Eyla are one version of it.
I always wanted to create a dracthyr character, but there was one thing that kept stopping me. I never liked that dracthyr are forced to have a specific humanoid form. I wanted to choose for myself what race my character would transform into, not be limited by the default one.
Eyla wasn't meant to be a warrior. She's an archaeologist who chases forgotten civilizations, ancient relics, and the truth behind old legends. If there's a mystery buried somewhere in Azeroth, she'll probably try to uncover it.
These two started as a single atmospheric illustration, but I wanted to give them something more useful for future art: clear designs, scale difference, important details, lore notes and their strange soul-bond curse. I should really do this more often with my older characters!
What started as a simple illustration became a character sheet with lore notes, weapons, scale details, personality stats and a soul-bond curse between them. I love making references that feel less like a plain design sheet and more like a small visual story~ #worldofwarcraft #dracthyr
These two started as a simple illustration, but I ended up giving them a full reference sheet 👻 #originalcharacters #worldofwarcraft #dracthyr
not a new thing by any means but i hope at some point we get to meet the mermaids in game. i know the explanation in Ulduar was "it was cool" at the time, but it'd also be neat to see it given some kind of explanation some time.