KPNBO

@kpnbodude.bsky.social

18+ Furry Artist Comms OPEN 0/1 all links: https://t.co/m8rMfk9DgG Telegram: https://t.me/KPNBODUDE Pon: https://patreon.com/KPNBO Smutbase: https://smutba.se/user/228977/

little update There are now two types of controllers here: one controls the movement of the tail simulations, and the other controls the simulations after they have been baked. This should provide full control.

Little texture commission for @trebl900 and the fluffy Gabriel🧡 ----------- Huge thanks to everyone who places orders, you’re really helping me a lot❤️

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This is my first use of fluid, in this case, cum. And the first one to try it out is my character, Elara.💦 Shader testing

To place an order, send me a DM or contact me on Discord: kpnbo Commission status changes only with a character order. Сlothing commissions are not considered.

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To place an order, send me a DM or contact me on Discord: kpnbo Commission status changes only with a character order. Сlothing commissions are not considered.

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Last time I tested how to make the rig and the curve act as one, and I managed to do it, even got it to play using a noise texture, which worked fairly well. Now I’ve finished the tail physics; it’s almost like a damped track setup in the rig

KPNBO@kpnbodude.bsky.social · last mo.

The base for tail movement is set up with geometry nodes. This will soon turn into a rig that, even after baking, can still be adjusted to refine the animation almost automatically to perfection

The base for tail movement is set up with geometry nodes. This will soon turn into a rig that, even after baking, can still be adjusted to refine the animation almost automatically to perfection

Thoughts in your head upon finding out she’s 3 meters tall: Your 🔁 and ❤️ will help me get more exposure... 🏙️💞🦒