Tonight’s Guernsey update: Spent some time fixing bugs and then cut a build to demo at a local #gamedev event. Had a lot of fun talking to players and meeting other devs! Great feedback and lots of new bugs to track down 🤦🏻♂️ #indieGameDev
Benja ❤️ Videogames
@benjapenguin.bsky.social
🎮 Game & Narrative Designer (Frmr. Voxile, Just Cause 3 + 4, Contraband) ❤️ Husband + Dad 🥘 Cook 🏔️ Mountains 📿 Mindfulness ✈️ FullSail alum 🍂 Making a cozy graveyard game He/Him
Today's Guernsey: A day of much bugfixery. Lots of little bugs fixed, but the biggest was probably an issue where rain stayed on forever. Required much finnicky reworking, but now it works! I like the way the rain looks. 🌧️ #gamedev #indieGameDev #pixelart.
Today's Guernsey: A real hodgepodge of things! 🔊Added reverb zones to various caves & other interiors 🪦Retextured white graves of Patriot's Field 🪦Updated some old graves 🐦⬛New hidden area in chapter 6 🗿New normals for stone walls Whew! #gamedev #indieGameDev #pixelart
the pink and green ghosts fading into those dialogue scenes make the graveyard feel weirdly cozy. even the bug hunt gets warm window light and a carpet of tiny autumn leaves
A Sleepy Sunday Guernsey Update: Made several rock variants on top of the original one, so that I can have more variety in the rocks you see. New prefabs complete with textures and normals. #gamedev #indieGameDev #pixelart
Hey #ScreenshotSaturday, This is Guernsey in the Graveyard! It's kind of a 3D pixel art/low-poly adventure-collectathon story-driven open world inspirational game? I think you might like it! No Steam yet but follow me for DAILY dev updates here on BlueSky!
Today's Guernsey: Simple, fixed a couple small dialogue bugs. But even looking at these screenshots, I see MORE bugs! 😤 #gamedev #indieGameDev #indieGames #pixelart
Hey #ScreenshotSaturday, This is Guernsey in the Graveyard! It's kind of a 3D pixel art/low-poly adventure-collectathon story-driven open world inspirational game? I think you might like it! No Steam yet but follow me for DAILY dev updates here on BlueSky!
Today's Guernsey: Spent some time chasing bugs. 🐞Fixed a bug with Depth of Field where it was making scenes look fuzzy and out of focus. Nice and sharp now! 🐛Finally fixed a bug where walking down stairs, Guernsey's footsteps stop playing Whew. 😮💨 #gamedev #indieGameDev
Today's Guernsey: Even more behind-the-scenes, but I spent an hour this morning adding a bunch of normal maps to various textures, including tree leaves and even the waterfall! How's it lookin'? #gamedev #indieGameDev #indieGames #pixelart #lowpoly
Today's Guernsey: Much behind-the-scenes, but only after improving cliff sliding. 🎥 Screen shake! ☁️ Dust poofs! 🪨 More tumbling rocks! ⏱️ Timer improves game feel! ↔️ Awareness of input gives subtlety! Heaps better than it was! #gamedev #indieGameDev #indieGames #cozyGames
Today's Guernsey: Did a bunch behind-the-scenes, but to get a screenshot, I added some veg to the entrance of the forest maze to give a nice squeeze-and-release as you enter, and a little surprise seeing a birch forest after so much pine. 🕺🏻 #gamedev #indieGameDev #indieGames
Today's Guernsey: Another "room" onward up the mountain, this one leading into a forest maze -- plus a few details in earlier areas! #gamedev #indieGameDev #indieGames
Today's Guernsey: Just a little work moving the mountain trail further, heading down into a little col. Trying with these little areas to vary up the "music" of the level a bit. #gamedev #indieGameDev
Today's Guernsey: A curious miscellany of small things: ⛰️Mountain veggie walls 🐦⬛Some crow placement 🎨Terrain painting and refinement The mountain's really coming together! #gamedev #indieGameDev
Today's Guernsey: 🪨 Re-textured cairn rocks 🌲 Added a harrowing pine jumping puzzle! 🐞 Bugfixes on crows 🐦⬛ Added a subtle vfx to crows cawing so they can be more easily found 🤯 And accidentally ended the world at one point (see below) Eheh... 😬 #gamedev #indieGameDev
Today's Guernsey: Added normals all over sycamore -- including the leaves, which I think looks nice! Gotta do that to more trees now... #gamedev #indieGameDev
Today's Guernsey: 🌲ADK White Pines had temp textures -- now they don't! 🧗 Terrain & decoration of the mountain cliffs 🐣 Added cute easter egg -- no peeking! 🐞 Miscellaneous bugfixery 👨🏻💼 Administrativey things also That's it for today -- Productive! #gamedev #indieGameDev
Today's Guernsey update: 🌳Put a tree in front of the cave to hide the square-ish hole in the terrain 🐦⬛A new crow-finding jumping puzzle that's quite fun ⬇️Added another check to sliding so Guersney's movement is less chaotic All in a day's work of #gamedev #indieGameDev
Today's Guernsey: A much more robust system for checking whether Guernsey should slide down a slope. Will need improvements, but he checks four spots to see if a slope is slip-worthy. And that seems to be doing the trick on these slippery mountain paths! #gamedev #indieGameDev
Today's Guernsey: Too tired for code, so just did some nice level designery. New top-of-cave areas including perilous overlooks, caves, and cairns! 🍂 #gamedev #indieGameDev
Today's Guernsey: Was thwarted in much of my work by Surprise Events -- but I did manage to finally get the cameras in this cave set up in a way I like! 🎥 #gamedev #indieGameDev
Today's Guernsey: Did a bit more work on the interior/exterior cave transitions 🧗♂️Better walls 🗻Interior terrain now hides when you're "outside" ☀️ Sunlight in all "doors" to the space Also wrestled with how Guernsey knows he's grounded, more tomorrow! #gamedev #indieGameDev
Today's Guernsey: Smaller update today as I work on improving the cave. 🎥 One big, better camera ⛰️ Terrain and object work to close in the cave 🤫 Also added a secret (not pictured!) That's today! #gamedev #indieGameDev
Today's Guernsey: Grab bag! 🌊 Waterfall now splashes and respawns Guernsey 🪨 Added normal maps to rocks 🕳️ Cave interior terrain work 🚪 Cave entrances and exits now lit up and improved 🎥 Come camera volumes set up in the cave (very wip) Not bad! 🙌🏻 #gamedev #indieGameDev
Today's Guernsey: Buncha work! 🏃🏻♂️💨 ⛰️ Cave terrain first pass! ☀️ Flower in a ray of sunlight! 🪨 After maybe 4 years retextured the ubiquitous boulder! 🎥 Some camera changes in the cave! 🔚 Figuring out the tricky cave exit Good, productive day! #gamedev #indieGameDev
Ah, thank you! The aesthetics of Guernsey in the Graveyard are loosely based on PS1 games like Xenogears and Final Fantasy Tactics, which used pixel sprites on low-res, low-poly backgrounds. But I chonkified the pixels for both ease and effect!
Pixel art in 3D rarely works, but I dunno there is something about this I like hahaha Very cool keep at it!
Me listening to #AnimalCrossing New Leaf's 7PM.
Today's Guernsey: Mostly just laying groundwork for a big block of time tomorrow but -- added a floor, blinders, and a frame around the cave entryway.Tomorrow will be tackling the cave interior! #gamedev #indieGameDev