Debug Magazine

@debugmag.com

The Independent Voice of Gaming // Available in print and digital // Order support: help@teamdebug.com Subscribe Now: debugmag.com

If you write about games, and would like to work with truly independent media then just letting you know we exist 👋 We’re 100% independent, editorially and financially, and are invested in giving writers the space to write about games properly Oh, and we’re print so no algorithms to keep happy!

Voidling Bound article in Debug magazine issue 17

You'd best believe we got our hands on the two-page review we nabbed in @debugmag.com for Echoes of Mystralia. What can we say? We’re suckers for print. If a two-page spread with your name on it sounds good to you, you know where we are:https://bit.ly/big-games-machine-get-in-touch

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We’re on the hunt for games writers! Our dream? To find our next staff writer… But freelance opportunities come up each and every month, too. Please DM @mostlyalright.com (Nick, our Games Editor) or if you’re old-school like us, you can also send an email: nick@teamdebug.com Location irrelevant

Nick of Debug magazine reading Debug magazine

With Debug #17 fully shipped, we’re going on a road trip to Scotland! Norwich to Dundee, that’s about 8 hours with usual traffic. We might need to stop half way for a meal and a rest… Any recommendations? Leeds? Newcastle?

A statue of a Lemming in Dundee, Scotland

Red alert. Red alert! We don't have a pet photo for Debug #18 - it's the one thing we need before it goes to the printers! Does you have a photo of your pet with an issue of the magazine? Now's your chance to give them indie gaming stardom

A dog reading Debug magazine

By the way, we’re always on the lookout for writers of interesting gaming features… We are very much indie, and there are also limits to what will fit into a print magazine, but we do pay decent rates! Our standard rate is £300 for a researched 1500 word piece. Transparency is good, folks!

Inside Debug magazine

What game did you completely change your mind about? Answers may appear in the next issue, so be as honest as possible. This one could get a little spicy...

Voidling Bound claws its way onto the cover of Debug #17! We learn why it's time to forget everything you expect from monster taming. Hatchery Games is pushing the genre into stranger, darker, and far more unpredictable territory Out now in premium quality print and DRM-free digital: debu.gg/17

Promotional image depicting Debug magazine issue 17, featuring artwork from video game Voidling Bound on the front cover

We are deeply saddened to share the news that our colleague Tim Smith passed away earlier this week. Tim joined Debug as Sub Editor earlier this year, and though our time working together was far too short, we were hugely grateful to have someone of his experience and knowledge as part of the team.

Tim Smith