If you write about games, and would like to work with truly independent media then just letting you know we exist 👋 We’re 100% independent, editorially and financially, and are invested in giving writers the space to write about games properly Oh, and we’re print so no algorithms to keep happy!
Debug Magazine
@debugmag.com
The Independent Voice of Gaming // Available in print and digital // Order support: help@teamdebug.com Subscribe Now: debugmag.com
You'd best believe we got our hands on the two-page review we nabbed in @debugmag.com for Echoes of Mystralia. What can we say? We’re suckers for print. If a two-page spread with your name on it sounds good to you, you know where we are:https://bit.ly/big-games-machine-get-in-touch
We’re on the hunt for games writers! Our dream? To find our next staff writer… But freelance opportunities come up each and every month, too. Please DM @mostlyalright.com (Nick, our Games Editor) or if you’re old-school like us, you can also send an email: nick@teamdebug.com Location irrelevant
Hot on the heels of SGDA’s fantastic Games Day event in Dundee, we were treated to Get Into Games by @intogames.bsky.social Two friends of Debug @alastairlow.bsky.social and @mattstark256.bsky.social (who made Viewfinder, the subject of our first cover story) shared anecdotes about indie game dev!
Charles Cecil of Revolution Software gave a fantastic history of his career in games at @scotgamedev.bsky.social #gamesday this afternoon, featuring this photo of a very young Charles!
The latest issue of @debugmag.com features my favorite games from the Kenney jam! #kenneyjam #gamejam #indiegames
With Debug #17 fully shipped, we’re going on a road trip to Scotland! Norwich to Dundee, that’s about 8 hours with usual traffic. We might need to stop half way for a meal and a rest… Any recommendations? Leeds? Newcastle?
This campaign of panic was super effective, and we now have our Debug Pet for #18 😊
Red alert. Red alert! We don't have a pet photo for Debug #18 - it's the one thing we need before it goes to the printers! Does you have a photo of your pet with an issue of the magazine? Now's your chance to give them indie gaming stardom
Red alert. Red alert! We don't have a pet photo for Debug #18 - it's the one thing we need before it goes to the printers! Does you have a photo of your pet with an issue of the magazine? Now's your chance to give them indie gaming stardom
By the way, we’re always on the lookout for writers of interesting gaming features… We are very much indie, and there are also limits to what will fit into a print magazine, but we do pay decent rates! Our standard rate is £300 for a researched 1500 word piece. Transparency is good, folks!
Something’s been growing behind the scenes… 🌱 Planted! takes root on the cover of Debug #18. Available 28 September: debu.gg/18
What game did you completely change your mind about? Answers may appear in the next issue, so be as honest as possible. This one could get a little spicy...
Are you making a game? Even if it’s very early in development… Tell our Games Editor @mostlyalright.com Follow each other. Do the DMs 😊
Something our industry could do a much better job of is making it clear who’s handling PR for a particular game
This cover was bound to look cool
Voidling Bound claws its way onto the cover of Debug #17! We learn why it's time to forget everything you expect from monster taming. Hatchery Games is pushing the genre into stranger, darker, and far more unpredictable territory Out now in premium quality print and DRM-free digital: debu.gg/17
Voidling Bound claws its way onto the cover of Debug #17! We learn why it's time to forget everything you expect from monster taming. Hatchery Games is pushing the genre into stranger, darker, and far more unpredictable territory Out now in premium quality print and DRM-free digital: debu.gg/17
Earlier this week the lovely folks at @evercade.co.uk invited us to hang out in London for the day, where we got to try the new Nexus handheld One highlight was learning that games editor Nick is taller than every Evercade cartridge ever released #debugontour
Exciting news for Japanese speakers! A fully native Japanese version of Debug is in the works, and will release this year debug JAPAN is produced entirely by a dedicated team in Japan, written by native Japanese speakers, and will feature exclusive content 🤩 お楽しみに〜
年内に日本向けの debug JAPAN 第1号出版予定です! お楽しみに〜
Today is my birthday 🎈 and to celebrate, I have put my 2 games into a discounted (75% off!) bundle. store.steampowered.com/bundle/51136... Below is a trailer for Vaporwave Pinball, which is my favorite out of the two. Have a lovely day folks ❤️❤️
Who's at PAX West this weekend? Be sure to visit Ukiyo at Booth 633 for a Debug-shaped surprise! @officialpax.bsky.social
Is anyone on Mastodon, by chance? We're thinking of posting some less mainstream content there - FOSS, digital rights, privacy, etc. Come say hello world?
Debug Magazine (@debugorg@mastodon.social)
65 Posts, 21 Following, 633 Followers · The indie games magazine // Available in print and digital // For editorial enquiries or to submit your game: editor@teamdebug.com
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We are deeply saddened to share the news that our colleague Tim Smith passed away earlier this week. Tim joined Debug as Sub Editor earlier this year, and though our time working together was far too short, we were hugely grateful to have someone of his experience and knowledge as part of the team.
I chat with the great Keita Takahashi @uvula.jp for the latest installment of The Anthropocene Medium, my column for @debugmag.com. It is a spicy and gourmand affair. Support print media, support Debug. www.teamdebug.com/issue/16
Debug #16 // Dead as Disco | Debug Magazine
Debug #16 is packed with previews, reviews, features, and interviews...
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