Stride
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Community-based, Open-Source (MIT) 2D and 3D C# Game Engine. 🗣️ https://discord.gg/f6aerfE 🛠️ https://github.com/stride3d/stride ⬇️ https://stride3d.net
Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 🎉 In this final part of the series, we cover: - the new shader/effect compiler architecture - how the mixin and effect systems fit together - what's next for SDSL www.stride3d.net/blog/investi...
Investigating SPIR-V for the shader system - Part 4
In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new sha...
stride3d.net
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it! www.stride3d.net/blog/investi... #gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
Investigating SPIR-V for the shader system - Part 3
In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...
stride3d.net
🚀Go behind the scenes with the x.com/SlitherineGa... / Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine www.stride3d.net/blog/distant...
A Look Inside Distant Worlds 2: Developing with the Stride Engine
[Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...
stride3d.net