What information I can extract about input devices using Blueprints, without relying on plugins. This example involves an event that triggers when an input device changes; naturally, without plugins, I cannot specifically identify a DualShock or DualSense gamepad #gamedev #UE5 #UnrealEngine
I’m starting to add gamepad controls to the game. I hope there will be far fewer issues in Unreal Engine than there were in Unity (though that was a long time ago). I’ve dug these devices out of the closet, so I’ll have to wipe the dust off them first. #gamedev