How can game developers design more accessible mobile gaming experiences? Player Researcher @mayfr3d.bsky.social shares how, alongside @cariwatterton.bsky.social at @developconference.com! Full schedule: www.developconference.com/conference-p... #a11y #GameAccessibility #developconf #gamedev
Player Research
@playerresearch.bsky.social
Video game research ◐ Enabling game developers to gain meaningful insights from real players ◌ A Keywords Studio • #GamesUR #UX ◍ Signup to try new games!
We're always on the lookout for gamers to help us test games in development. If you're a keen VR gamer with your own kit, sign up to join our database and take part in remote playtesting opportunities! Find out more at playerresearch.com/signup
Games User Researcher Ula Karpińska's determination to make sure games get the love they deserve has helped transform titles into fandom-fuel! She knows what players want, and goes above and beyond to ensure games provide 💪 Meet the rest of our team at www.playerresearch.com/team/
Happy Halloween! 🎃 We've compiled some of our favourite accessibility features in horror games to prove that we don't need to forgo accessibility to achieve a killer atmosphere. Want to discover new ways to bring accessibility into your games? Learn more at www.playerresearch.com/what-we-do/a...
VR gamers, we need you! We're looking to expand our pool of VR playtesters. If you've got the kit and regularly play VR games, sign up to be the first to play upcoming games in development! Find out more: playerresearch.com/signup #Gamers #VRGaming #GameDev
Amé is our accessibility guru and her passion for making games inclusive to everyone truly shines through in everything she does. Follow her at @theslasherchick.bsky.social to keep up with all things accessibility!
Looking for some accessible horror games to play this spooky season? Check out our top picks in our latest LinkedIn post: www.linkedin.com/posts/player...
Thanks @caniplaythat.com for sharing this update! caniplaythat.com/2025/10/01/a...
Accessible Games Initiative shares tag usage guidance - Can I Play That?
The Accessible Games Initiative shared guidance on implementing the tags, and presented at GAconf about checking games against tag criteria.
caniplaythat.com
Our Accessibility Store Tags Assessment service takes the guess work out of relevant and consistent store tags, and can even help enhance your games' discoverability! Learn more about our accessibility services at playerresearch.com/what-we-do/advancing-accessibility #Accessibility #Gaming
You've probably heard us talking about usability playtests, but what are they and how do they work? Client Relationship Manager, Elliott Beattie, breaks down the three stages of a usability playtest and its benefits. #Playtest #GamesResearch #GameDev
What happens when you bring your game to us for a playtest? Our Client Relationship Manager, Elliott takes you through the client journey so you know exactly what to expect. Still not sure? Learn more about what we do at playerresearch.com. #GameDev #Playtest
Finding out what's working for your competitors is a sure-fire way to get a head start with your own game design. Find out more from Harvey below. Visit playerresearch.com to learn more about how we can help take your game to the next level! #GamesUserResearch #CompetitorResearch #GamesResearch
It's one thing to test how players experience your game in a lab, but it's an entirely different thing to see how they interact with it at home. Engagement diaries let you explore the player experience from both sides. Learn more at www.playerresearch.com. #GamesUserResearch #UserTesting #GameDev
Will you be attending Game Dev Heroes this evening? We're pleased to be a drinks sponsor for this year's awards, and we can't wait to see incredible individuals within the industry getting the recognition they deserve! 👏 #GameDevHeroes #GamesIndustry
With the EAA (European Accessibility Act) becoming law in all EU member states on June 28, 2025, it's important that we understand when and how gaming products are impacted. We've put together a helpful summary on what we know so far. shorturl.at/l7AaS #EAA #Accessibility #GamesAccessibility
European Accessibility Act & Video Games: Going Over The Facts (June 2025)
Let’s dive into what we currently know about how EAA requirements apply to the video games industry.
playerresearch.com
On Global Accessibility Awareness Day (#GAAD) last week, we asked for your go-to accessibility options and settings that you look for when playing a new game. Here are just a few of your responses. Thanks to everyone who commented! #Accessibility #GamesAccessibility
@nordicgame.com starts today! If you see Elliot there, say hello and feel free to chat to him about all things playtesting! Let us know at hello@playerresearch.com if you'd like to book in a meeting with him. #nordicgame #conference #gaming #gamedev
It's Global Accessibility Awareness Day! #GAAD ♿ As we spend the week learning how to better support our colleagues, partners, clients & users, we wanted to ask you this question about accessibility in games. Comment or repost with your answer! #a11y #GameDev #AdvancingAccessibility #Accessibility
@playerresearch.bsky.social is dedicated to science-backed, accurate, and INCLUSIVE user research, and playtesting in custom-built accessible facilities—helping studios create more incredible and accessible games.
Free resources to help level up your game accessibility knowledge: Xbox Gaming Accessibility Fundamentals: learn.microsoft.com/en-us/traini... Game Accessibility Guidelines: gameaccessibilityguidelines.com GAconf: www.gaconf.com IGDA Game Accessibility SIG: igda.org/sigs/game-ac...
Community-driven groups helping players and developers understand accessibility for individual game products: Can I Play That?: caniplaythat.com Able To Play: abletoplay.com Accessible Gaming Initiative: accessiblegames.com
Anyone else going to @nordicgame.com? If you'd like to meet up for a cuppa and a chat about how we can help you develop a game that your audience will love, let us know at hello@playerresearch.com! #nordicgame #gamesdev #playerresearch
Ready to start your player research journey? Here are 5 things we need to know in order to design bespoke research for your next game release 🎮 shorturl.at/ThZBF
5 Pieces of Info We Need To Design Player Research | Player Research
What key information do we need to kickstart impactful player research for your game? Find out here with Sebastian Long ⬇️ If you're ready to get started or simply want to find out more about ho...
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An incredible line up as always. We're delighted that Améliane, our Games Accessibility Lead, will be hosting a session titled "Selling Progress: The Accessibility Champion Survival Guide" at GAconf Europe this year. #GAConf #Accessibility #GameDev
📢 Full lineup for GAconf Europe is now live, including previously unannounced talks! www.gaconf.com/schedule 🎉 2 days of accessibility talks & networking 📍 Hybrid, London & Discord 📅 April 14th-15th 🎫 Registration & info at gaconf.com #gamedev #indiedev
Big news for accessibility in games 👏 Let's take a look at the ESA's Accessible Game Initiative announcement from GDC. #GameDev #Accessibility
ESA’s Accessible Games Initiative – What Does It Mean?
What does the ESA Accessible Games Initiative mean for game developers, marketers, and players? Find out more here.
playerresearch.com
This Neurodiversity Celebration Week, we're sharing 5 tips for more inclusive game design from our Games Accessibility Lead, Améliane Chiasson. Watch the video here: www.linkedin.com/feed/update/...
From inclusive design consultancy to training, testing and user research, our Advancing Accessibility team is here to help you break down barriers and empower more players to engage with your games. Email our team on hello@playerresearch.com to set up a meeting at GDC or beyond! #Accessibility #A11y
A fantastic testimonial from Alex at SEGA Europe for our work on the wonderful Two Point Museum 🦕 We always love to see the impact that our research has for game dev teams and their players. #GameDev #GamesIndustry #PlayerResearch
From inclusive design consultancy to training, testing and user research, our Advancing Accessibility team is here to help you break down barriers and empower more players to engage with your games. Email our team on hello@playerresearch.com to set up a meeting at GDC or beyond! #Accessibility #A11y
Also at #GDC, our very own Seb Long will be delivering another insightful set of roundtables focused on leveraging the power of player data for your next game. Read his preview and find out more here: www.playerresearch.com/blog/can-gam... 👀