Carleton Handley

@carletonhandley.bsky.social

I coded Commodore 64 games in the 1980s, 1990s and the 2020s. And plenty of other stuff in between.

Today I learnt that my #C64 game APB appeared on not one, but two compilations in the 90s. I was aware of the TNT bundle, but there was also something named Winning Team. I don't have either in my personal collection, so I may try to pick them up someday. www.bigboxcollection.com/WinningTeam....

3D box view of Winning Team (1991, C64, UK, Compilation)

BigBoxCollection: high-res 3D boxes of over 900 games from 1982 to today

bigboxcollection.com

I've been revisiting the #C64 source code for Millie & Molly for reasons. In there I found some old prototype screens from when I was using Rainbow Island sprites and Rick Dangerous backgrounds. And the even older 8x8 char version with my very own programmer art.

BildBild

I recorded the Retro Titans podcast recently. I've not listened back myself yet but hopefully I don't go off topic too much. This one's a bit different in that it focuses more on modern retro. And I'm sure when I do these things they add a northern accent filter. retrotitans.libsyn.com

Retro Titans - the giants of retro and indie gaming in conversation

Retro Titans: the podcast dedicated to the epic world of retro and indie video gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing ...

retrotitans.libsyn.com

Battling being old to stay up for the Artemis II #splashdown. Even though I’m 54 these events are few and far between. I flash back to my 80’s Space Shuttle bedroom wallpaper, and the Voyager II project we did in primary school. This stuff shows the best of humanity in a time of some of our worst.

I worked on both Skull and Crossbones and Spitting Image, albeit the #C64 versions. The former was an Atari arcade game which I don't think even had a UK release. It did OK though as mags liked the pirate theme so it got a few front covers. The game is bang average on all formats, including arcade.

ZXVintage@zxvintage.bsky.social · 4mo ago

Crash (May 1991) - Skull & Crossbones and Scooby-Doo and Scrappy-Doo reviews. Also Arkanoid - Revenge of Doh, Licence to Kill, Spitting Image, Dragon Ninja, Gryzor and S.D.I. adverts READ: (1/2)

Wanderer on the #C64 was my first ever professional product. Coded when I was 16yo I basically converted the Speccy code and mostly didn’t know what I was doing. It scored 16% in Zzap and was described as a ‘vector graphics turkey’.

ZXVintage@zxvintage.bsky.social · 5mo ago

Sinclair User (Apr 1989) - Wanderer review. Also Xenon full-page ad READ: https://archive.org/stream/sinclair-user-magazine-085/SinclairUser_085_Apr_1989#page/n36/mode/2up

I recorded a Podcast with @retrotitans.com last night. As always good fun to ramble on about games development. Phil noticed I still play video games, something rarer than you’d think in the industry. I tend to agree, I’ve worked with loads of game devs who don’t actually play games. Wonder why.

Looking forward to this, some of my favourite gaming memories are playing against my friends on two player #C64 games. Rocketball, Kikstart, Hypaball and probably my favourite Pitstop II. I have no interest in online gaming and I miss playing games together like we did back then. I’m old.

C64Reloaded@c64reloaded.bsky.social · 5mo ago

New list incoming… 🕹️👀 My favourite 2-player Commodore 64 games. Brutal head-to-head brawlers, superb sports sims and chaotic co-op classics – these were the games that gave us epic moments, massive laughs, lasting memories and forged friendships for life.