RicardoMDias

@ricardomdias.bsky.social

3D artist from Lisbon. Scifi lover

Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset. I modeled my Switch controllers, it was a nice exercise in organic and hard surface modeling.

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Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset. An item I noticed at the Vietnam Memorial Museum. I used 3DS Max for the modeling, Substance Painter for the texturing, and Marmoset for the Rendering.

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Arcade machine, modeled in 3ds Max, textured in Substance Painter, and rendered in Marmoset. An arcade machine for Doki Doki Literature club. Wanted to create a nonexistent arcade cabinet, and figured this would be a nice change of pace from what I usually create.

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