Spencer - Gravy Crew Games ▶️ Rules & Rodents OUT NOW

@citrusdreams.bsky.social

Programmer at Gravy Crew Games, worked on Rules & Rodents and is currently developing a new 3D game. He/Him No access to DMs (🇬🇧) https://gravycrewgames.co.uk/

We’re on the hunt for games writers! Our dream? To find our next staff writer… But freelance opportunities come up each and every month, too. Please DM @mostlyalright.com (Nick, our Games Editor) or if you’re old-school like us, you can also send an email: nick@teamdebug.com Location irrelevant

Nick of Debug magazine reading Debug magazine

a little look at how we write the script for The Mermaid Mask - I write the script directly into the Unity editor, including the voice directions. Then that gets automatically exported into a document for the actors to read. Then, once we have the audio, we import it back into the dialogue system

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so, I am making a mod for Flipnic that adds full 16:9 widescreen support to the game (incl. the menus) along with a few gameplay tweaks, e.g. new missions and bug fixes it's quite early in development and not publically available, but I'm sharing some progress I've made so far \w 16:9 conversion

Main menuStage selection menuStage menuPause menu \w in-game counters

I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!

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