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@paktc.bsky.social

Fun and unexpected stuff related to 2000s retro games and computing. All content is in English. YouTube channel: https://www.youtube.com/@PAKTC Website: https://paktc.markusmaal.ee

Why does the PS1 have a pink plus texture in the BIOS ROM? Considering the menu cursor is also pink, it's likely some unused variant/state of it. 9, 10 and 11 are for SoundScope (the music visualizer) save icon, so they aren't unused 2, 4 and 6 aren't displaying for some reason

Texture files from the original PlayStation BIOS ROM (some don't load, because XnView MP be weird with TIM files)

🖤 500 subscribers 🤍 As a channel that in the first 1.5 years was just a dumping ground for computer error screen remakes, I never expected to get here. Thank you everyone watching and sharing the stuff I make, it means a lot to me!

My YouTube page showing 500 subscribers

I am posessing something sacred - Gran Turismo 4 Spec II mod with PAL soundtrack. I basically copy-pasted the files from bgm/uk dir. from the PAL version and repacked the Spec II ISO with them. This process is a bit difficult, so I'm planning on releasing a how-to guide to walk through the process.

Jukebox containing PAL songs, while the game speed is at 60 fps and the window title is "Gran Turismo 4 [Online Public Beta]"Replay at Valencia with the song Spiderbait - "Live In A Body" shown on screen

I managed to add a custom mission to Flipnic – Lane Count Mission 1 for Optics at Non-Stop Area. I copy-pasted the event function for Biology LCM 3 and did some changes so that it would with this lane. I also added a corresponding MISSION hexagon and a custom picture to the stage status screen.

Optics non-stop area, specifically the part with ramps and a lane. The screenshot shows "LANE COUNTS 7" with a lit yellow MISSION hexagon.A custom mission help screen for LANE COUNT MISSION 1 in Optics

idk how, but I somehow bugged the game in a way, where I completed the perfect bumper village mission before the regular bumper village in Optics also yes, I'm working on a mod that adds custom missions to Flipnic (any suggestions for what to add are welcome)

Stage status screen showing the perfect bumper village with both started and completed mission lamps, but the normal bumper village has no lamps lit

Every segment of Optics stages in Flipnic: These are loaded/unloaded during gameplay depending on the camera used. You may also notice that the respawn point isn't always set to the specific segment itself and sometimes there's a secondary respawn (e.g. when you lose 2 balls in bumper area)

Bild

UPDATE: it wasn't an emulator bug. My code was generating interleaves that were 99.9% correct, resulting in the video freezing as the audio/video streams very slowly drifted apart. Adding a fix for this basically eliminated the freeze and the bad apple demo played all the way to the end!

Press any key to continue...@paktc.bsky.social · 4mo ago

Just to share my progress in adding custom FMVs to Flipnic, this is the closest attempt so far - no audio skips, but it soft-locks at a certain point. I haven't 100% ruled out that this could be an emulator glitch, so I'll test on physical hardware tomorrow and share the results with you.

Just to share my progress in adding custom FMVs to Flipnic, this is the closest attempt so far - no audio skips, but it soft-locks at a certain point. I haven't 100% ruled out that this could be an emulator glitch, so I'll test on physical hardware tomorrow and share the results with you.

what are they trying to say? "FLIPNIC is new experience from which, an ordinary flipper is completely different. Because, the field is very large. It is because those who are full of the whole with surprise and the mechanism and who play become crazy. ...

a menu artwork from Flipnic, which has this hard to read text on it:
"FLIPNIC is new experience from
which, an ordinary flipper is completely different.
Because, the field is very large.
It is because those who are full of the whole with surprise
and the mechanism and who play become crazy.
[unintelligible]
You will also surely become FLIPNIC poisoning 100%
Be careful of playing too much"

For some reason, Flipnic still has textures for the beta version of the pause menu in the MISSION\ folder. Here's what the pause menu looks like if I restore these textures: These textures shouldn't be there, since you can't open this menu from the stage status screen (which is what the fldr is 4).

Standard Flipnic pause screen with some differences. The differences are "STEAGE STATUS" instead of "STAGE STATUS", "OPTION" instead of "OPTIONS" and "EXIT" instead of "QUIT".

PAL version of Flipnic runs a bit slower than NTSC versions due to framerate difference. However, it is possible to compensate for this using the following cheat code (PCSX2 format): patch=1,EE,0022C390,word,3FAE147B Note: For PAL version only (the version that was published by Ubisoft)