Martin Griffiths
@trickygriff.bsky.social
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
“It's impossible! No, it's necessary” (Credit Reddit u/KenFalco87)
“KITTY!!!” #NoMansSky ShipBuilds. (Credit Reddit u/Str8TripNOuT)
“Venator-class Star Destroyer” (Credit Reddit u/TechnicalPirate95)
“Ships are cool and all but look at this planet. Awesome” (Credit Reddit u/TheBlank89)
No Man’s Sky: Journeys lands Thursday 18th Sep 2025 🪐 Music by 65dysofstatic and Paul Weir 🚀 Listen to “Vostok” & "The Journey" now: lnk.to/nms-journeys-single 🛸 OST streaming 18th Sep: lnk.to/nms-journeys 🧑🚀 Vinyl pre-orders 14:00 BST 18th Sep: lnk.to/NMS-Journeys-vinyl @nomansbsky.bsky.social
Look up and wave to the International Space Station (Corvette Edition) in #NoMansSky. (Credit Reddit u/Total_Construction_6)
I spent around a year of my life spread over 2024/25 working on the NMS Switch 2 Edition - one of the most top secret projects I've ever worked on.. we even had a secret room to hide the dev-kits! So very proud of the end result - it is a remarkable device and a lovely big step-up from Switch 1!
Announcing NMS Switch 2 Edition! 😍 🧑🤝🧑Multiplayer 🤯4K Texture Support 🎥Improved Framerate 🎯Crisp UI 👆Touch Controls 📺TV Mode Resolution 🤌Handheld Resolution 💎Increased Geometry 🙌Gyro Support 🏎️DLSS + DRS 🏘️Settlements 🎁Cross Save 🎮Cross Play 🥓Beacon Update Free👌
#NoMansSky #NoMansSkyWorlds #NoMansSkyWorldsPt2 #Ps5pro #VPSupport #VPRepost #Virtualphotography Buildings in the New Aleria community! Come join the discord!! discord.gg/SUtgAP3zwF
At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
This is another nice #NoMansSky Worlds Part II water demo - showing off bioluminescent algae! (From Reddit, Credit u/Solar-Sailor1982)
Lots of new sound design and three new music tracks in Worlds Part II. It's a biggie. #nomanssky #gameaudio
On the #NoMansSky Worlds Part II website there’s a lovely video sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now
I Just noticed #NoMansSky is once again in the top 20 world wide best selling games on Steam. This is humbling and a lovely nod to our team’s hard work. Best of all I think it guarantees we continue to make the game even better and you all get to share our ongoing dev journey x.
An older video for those not on X - showing our streaming tech in the debate about smoke and mirrors in space games - the #NoMansSky debug camera and how it looks these days .. a demo of how seamless and powerful our engine is! PS5 running here, with video from an iPhone… 3 planets in 50 seconds.
These four images were the first screenshots that I ever took in 8K with #NoMansSky running on #PS5Pro. Note, that I’m not a skilled virtual photographer like @abella80s.bsky.social or @kashkaroon.bsky.social - posting these as a test to see how #Bluesky copes!
The group rehearsing a 65DaysOfStatic track from No Man's Sky for Bonus Stage. Hopefully will be able to post pro photos and videos once it's sent round.
There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky. This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. (1/3)
A first set of post release #PS5Pro optimisations, along with some fixes for minor graphics bugs are now making their way to our next update. This incoming #NoMansSky patch includes fixes for older Xbox consoles to resolve image quality issues with water, warping and motion-blur.