DrBossKey

@drbosskey.bsky.social

Game developer, producer, director, tech & software dude, and life long gamer since the Atari 2600 & C64 days of olden times. While I professionally produce games & tech, my passion project, Interstellar Sentinel, a shooter/shoot'em up/shmup.

Inviting blue, regal bronze demons, or a remix of both? Club V1z00v1us needs to look spectacular, but this building is also an enemy that shoots back and takes damage. Color has to sell the fantasy and help you read the fight. youtu.be/Fd3NVnmJ59A #shmup #gamedev #ModernRetro #videogames🌟🎮

Cyberpunk Red Light District Ep. 22 | Club V1z00v1us Colors Popping Your Face Like Demon Pimples

YouTube video by DrBossKey | Modern Retro Game Development

youtu.be

Can you build a shmup where everyone reaches the credits without sanding off parts that makes arcade games worth mastering? A rabbit hole on death, power loss, rank, comeback curves, & the weird line between kiddie-pool floaties & earned fun. www.mothershmupper.com/risk-rank-an... #ModernRetro 🌟🎮

Risk, Rank, and the Shmup Comeback Curve

With no risk there is no meaningful reward. When you die and try to retrieve your body/XP, the risk is dynamic to your greed. If you were carrying 3 levels’ worth of XP, that is a very different kind ...

mothershmupper.com