Fred Wood

@fredtwood.com

Video Game Developer from San Antonio, TX • Developing: DELTARUNE • Previously: LOVE 1/2/3, Pulstario, SPACE HOLE • thatsmytrunks at gmail (He/Him)

As I get ready to move to Japan next Tuesday, I invite folks to come out to the 1906 Gallery for one last Second Saturday with me. I'll be hanging out, likely operating the bar, happy to chat about whatever you'd like. And if you miss it, don't worry, I'll be back every once in a while.

I saw a bunch of people talking about how it's ridiculous that OoT isn't 60fps on Switch 2 while talking about emulation and I'm realizing now they were telling on themselves.

it is very important to me that the future of independent games remains driven by amazingly creative people at its core, coming together to create art that we celebrate every year. as someone trusted to help jury this year's IGF, i stand by this statement after much internal discussion:

This year's IGF entries have been incredible. We've been lucky to play games that surprise, connect, and challenge us, and we're excited to vote for our favorites.

Unfortunately, there has also been a significant increase in the number of submitted games developed with generative AI tools. This has set off some fairly intense discussion and disagreement across the judge and jury pools, and at this point there is no universal consensus on what (if anything) is to be done.

The IGF has affirmed that we may cast our votes according to our own tastes and values. But we, a contingent of IGF jurors, feel that this trend and the games embracing it deserve stronger pushback than a vote in silence.

While IGF leadership has approved the release of this statement, it's important to note that we do not speak for IGF as an organization, or for all IGF jury members. Many jurors had differing perspectives and significant reservations about this statement. Some jurists additionally voiced concern about their ability to safely sign without professional blowback, and we do not intend this letter to serve as a censure of those who were unable to sign.

Above all: Our goal is to state solidarity with those who despair over the future of their art, their craft, and their industry—including those who have experimented with these tools in the past, but who now believe they are not in our best interest.

We know that change does not come at the individual level, but as independent developers, we also know firsthand the value of pushing back on what an industry has deemed "inevitable." As jurists, we feel a responsibility to push past defeatism and aspire to a higher ideal.

The future is not yet settled. You are not alone. We can stand together.We, the undersigned IGF jury members, believe the following:

1. That generative AI has these negative effects:
Ecological harms at community and planetary levels
Economic harms to working developers and artists
Cognitive and psychological harms to its users
Harm to the increasingly fragile information landscape
Harms to labor and worker power in creative fields

2. That these harms do not depend on what is generated, be it music or writing, art or VO, marketing assets or code.

3. That AI-generated code is not an exception to these harms. Programming is a creative discipline whose labour deserves the same respect we extend to any part of making a game. This extends to the past work used to train these models without the creators' consent.

4. Finally, that the use of these tools is neither a foregone conclusion in our industry nor that their adoption has been wholly voluntary. We stand in solidarity not only with those developers who have the freedom to unilaterally reject them, but also with those who have been compelled by their employers to adopt their use, those working to establish or improve their workplace policies, and especially with those in positions of precarity who are so often those most pressured to abandon their values.

For these reasons, this year we are declining to vote for any game that uses generative AI in any capacity. We urge the IGF to adopt a strong anti-AI policy for future years that disallows games containing any AI-generated work.

A.M. Darke
aurahack
Aura Triolo
Austin Walker
Brendon Chung
Brent Arnold
Dan Floyd
Everest Pipkin
Gianna Ruggiero
isaac io schankler
Johnnemann Nordhagen
Lena Raine
Marielle Kho
Megan Fox
Noel Berry
Osama Dorias
Sam Barlow
Tamara Duplantis
Taylor Mccue

I just had the realization that my new place in Tokyo is a 3 minute walk from 7-11, and I can't fathom how my life will change from this realization.

The Mokuzai Studio Store is officially closed for the forseeable future! All final orders have been packed up and will be out in the morning. Thank you all for your support as I wrap up for this gigantic life move!

reminiscing on the franken rpg character "pots'n pans" for some reason. despite not being important to the story at all and being totally optional to talk to, i gave them a unique dialogue portrait just 'cause i like 'em. they were inspired by these kinder egg toys i had when i was a kid.

screenshot from "FRANKEN rpg". a character named Pots'n Pans is talking to the player.
"I has't did travel from the far hence kingdom of kitchen, so yond I may studyeth the fighting styles h're.drawing of Pots'n Pans, a warrior made out of kitchenwarekinder egg kitchen warriors

It's feeling pretty insane that I leave America in less than two weeks. Right after a big beautiful blue wave! A blunami!! A bluclear catastrophe!!

I forgot to store post: My store is closing in 22 hours since we're moving to Japan! Last chance to get all sorts of stuff. 30% off your entire order with promo code ENDING. Sorry, too focused on this blunami tonight. Anywho 22 hours left! mokuzaistore.myshopify.com

Bild