Snutt

@snutt.bsky.social

Freelance game developer Previously: Community Manager & programmer for Satisfactory (Coffee Stain) linktree.com/snutt twitter.com/@bustasnutt

Trying out emulating some retro rendering styles in my custom rendering engine. Just implemented ps1 emulated vertex imprecisions, dithering, down-sampling, and limited color palette. Also got post-processing effects like bloom, vignette, grain, and chromatic aberration working.

by far the hardest thing I've implemented in my vulkan rendering engine so far has been shadow mapping. It's so incredibly annoying to troubleshoot this stuff.

Bild