Pandan | GearGrit

@westonmitchell.com

Technical Artist @obsidian.net Creator of Fadeout: Underground Tech Art & Code support on @shotonefighters.bsky.social GearGrit in Development (wishlist on Steam!) married to @pumbis.bsky.social

Tangent: Friction in games has been dying. Difficulty alongside it, and overcoming difficulty is one of the greatest feelings in video games. I played through Sly 1 recently, and the Time Trials are insanely difficult. I attempted the first time trial for literally 30 minutes until I got it. 1/2

Jiikae@jiikae.com · 2w ago

I find it funny when people talk about how games are this art form that can make you feel emotions, but then you bring up something like wanting more games to have timers & people will say its bad design "because it makes me anxious" So emotions only allowed through story, not gameplay. Got it lol.

The rush to recomp old games (Using Ai) reminds me of the people who purchase those emu handhelds and never getting past the title screen. It's just gimme-now mentality, no thought/love involved. It's not even about ethics anymore. No one is stopping to ask "Do we need this" and the answer is No.

I found out what this was btw Apparently if you turn tick off on a CharacterMovementComponent in unreal It stores the delta time until next time it ticks again Which is something I started doing on NPCs when i enter the shop, so they're all trying to move to 0,0,0 to make up for lost time

Pandan | GearGrit@westonmitchell.com · 3w ago

In my 7 years of making indie games, i think this is legitimately the most insane bug ive ever found in any of my games