Wabbaboy

@wabbaboy.dev

Game Developer - Valencia 🇪🇸 My games: -Sorceress: a First-Person immersive sim about kicking ass and casting magic -FlyKnight Prelude: a dark dungeon crawler where you're a Fly https://wabbaboy.dev/ https://store.steampowered.com/developer/Wabbaboy

Went on a lil trip with friends this past weekend to the spanish countryside (Teruel). Was a great excuse to put some mileage on the camera...

There are some bugs with the FlyK EE version, mostly problems with the 1st and 2nd boss in hard mode, I'll try to patch them before bed but at least the game is not crashing like crazy, this is mostly fine.

Now that Next Fest came and went I feel like I should make a blogpost about why a lil gamefeel polish takes almost no effort and goes a long way... The one time I tried to talk about it in a limited bite-sized format I did a poor job. But I feel it's important, many demos need it desperately.

While Unreal Engines sloppafication process does not surprise me, they are a publicly traded company after all, I find extremely estrange this idea of needing to make your game part of Fortnite to succeed. This is not a solution for the industry, very unhealthy long term, what is Timmyboy smoking.

Completed my PS2 Fromsoft Dungeon Crawler collection (Maybe I could add Evergrace someday if I play it and like it (not very likely)). Included are the 3 JP versions and 2 terrible EU versions, particularly happy that I found KF4 and STA while thrifting, no shade on ER though, it's a p solid game.

Bild