Simon Le Marchant

@marchantweb.com

Founder @ http://shaders.com ✨ Prev: Staff UI Engineer @clerk

Yesterday we open sourced Shaders. Today your agent gets a skill for it 🔥 Run `npx shaders` in your project. It guides you through setting up Shaders and installing the official skill. Then just ask your agent to ship some shader magic and watch it work.

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Introducing the Shaders CLI 🔥 Connect your codebase to Shaders. Install shaders with one command, run "open" to edit visually in the browser, then "update" to pull your changes back into code.

Section Spotlight: Grid Shift Hero Subtle gradient background that shifts in a grid pattern as you move your cursor. Clean, modern look that adds just enough visual interest without overwhelming your content.

New Voxels component just dropped ■ Renders any 2D/3D shape or your own SVG logo as voxels with realistic lighting and shading. Full control over voxel size, density, materials, and lighting setup.

Preset Spotlight: Pixel Ink Playing with the parameters on this one. Crank up the Wobble for a more technical glitch look, or adjust particle size and count to shift between dense and sparse vibes. Full gradient color cycle built in, or pick any colors you want 🎨

New preset: Bad Projection 📽️ Drop in any SVG logo and turn it into heavily distorted digital projection. Built using our new Obsidian component, available under Shape Effects.

Got nerd-sniped by @matiNotFound's work and built this 🔦 WebGPU path-tracing in a compute shader pass. Supports multiple light sources with realistic light bounce and surface illumination. Bounce light around your logo. New Irradiance component available now.

Spent a few minutes building this Glass Ribbon effect in the design editor. The way the glass refraction wraps around the chrome layer gives it an interesting hourglass-like look ⌛

Experimenting with Glass + the new MeshGradient component. The gradient flows underneath while the glass refracts it. Stack them together and you get some pretty wild 3D looks. Works especially well with logos 👀

You can now get those distorted, subtle-motion gradients for your next hero section background in seconds 👀 New MeshGradient component dropped today in v3.1.457. Drag it in, tweak props like color, seed, softness, etc. and ship it!

The shaders.com design editor showcasing the new MeshGradient component.