Sir Duncan el Torpe

@sirduncaneltorpe.bsky.social

Is Good Afternoon or Good Evening?

#LogLoads64 Karate Champ This arcade game was almost mythical BITD, the artwork was brilliant and it stood tall, alone, on its own pillar. And it had TWO joysticks per player! How they thought they could replicate this on the #C64 is anyone's guess. And they failed. Miserably. This is utter dog do.

This sets out expectations rather well... It is terrible.

Xenon II Megablast was pure Bitmap Brothers style: metallic graphics, smooth scrolling, huge sprites, and such a soundtrack by Bomb the Bass that made every level feel like an arcade spectacle. Released in 1989, it became one of the defining shoot'em-up on the Amiga and Atari ST.

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#LogLoads64 Live and Let Die The first thing you notice are the DOMARK and ELITE logos on this (if you squint) fairly nice loader. The next, when it loads, is the SID (Mark) with a little Bond melody refrain, but no Macca..? I guess not... Let's play it. OK. THEY RIPPED OFF BUGGY BOY?! #C64 Genius.

Bond in a speedboat, being chased, shooting nothing that looks like a Walther PPK. Paddy fields. Water. LIVE AND LET DIE, but the i is a knife. We loved the drugs back then, didn't we?

R-Type was in my opinion the indisputed king of shoot 'em ups in the 80s. I think it was the first to put up gigantic biomechanical bosses, totally animated, that took at least half of the screen. Its relentless difficulty, and razor-sharp level design made every victory feel earned.

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#LogLoads64 Wizardry Arguably the best thing about this game is the music, there are nine tunes in all, but you are likely only familiar with the first two. There are gabillions of arcade adventures on the #C64 and back in 1985, whilst not as gaudy as the Pendragon games, this is just a bit bland.

The Wizardry Title screen with main theme playing at twice the speed. That's it. It is dull and has no images.