Cyan Sundae AKA Breadman

@cyansundae.bsky.social

Hobbyist game developer from the UK. Unity / Source Creator of Entropy : Zero Creator of Bat Blast! www.cyansundae.com

Here's a shot from something I've put a lot of time into over the last 4~ months. Hope to show it off properly next year. I know this picture doesn't really show much. I'm just super happy with what I've got going on with this thing.

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Just wanted to give folks a quick update - things are still moving with EZ1 VR, just a little slow this month as it's the busiest month of the year for me with IRL stuff. We are working on fixing bugs and finalising line drafts prior to recording.

EZ2 is 2 years old today! 🎂🎉 We'll be publishing a small article on Steam later on today - or it may arrive tomorrow. Just a quick lil thing as we're super busy right now. A larger update with media for EZ1 will be coming later on in the year.

EZ1 vorts will now behave like EZ2 vorts. They can dispel and use their homing charge attacks. Their damage has also been tweaked for EZ1's context, to make things fairer for the player. Much needed changes that have a good, noticeable effect on gameplay!

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My latest prototype / thing. Yet another idea I spent a few days on last week. Fly around, shoot stuff, collect scrap. Weapon system framework is designed so that the game could generate random weapons with random effects on the fly. It's fun.

EZ1 Update Comparison #4 - Before and after - Still WIP but now, Pillar 10 is set as the focal point for this road. These external maps now feature a new skybox with a moving cloud layer. Further contrast tweaks to come. There's a new little area off the beaten track in this map.

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EZ1 Update Comparison #2 - An area that needed serious work. The old brushes here with the mis-aligned roof and the lack of variation with materials has bugged me forever! Much better now and using Pillar 10 as a focal point as a bonus.

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