Mark Mandel

@neurotic.bsky.social

Staff Developer Advocate for Games at @Discord.com. Founder on Agones and Quilkin OSS projects for multiplayer games. Was at Google Cloud for a long time. Occasional YT & Twitch. he/him.

👋🏻 Anthony Tešija and I will be at Gamescom Dev and Gamescom in the next few weeks! Would love to talk to people about Discord - whether it's communities, bots, apps, Social SDK or really anything across the Discord developer platform! Drop us a line! We're super nice I swear.

📷 My DSLR attached to my computer has not done facial tracking for autofocus for YEARS. Because airplane mode was turned off 🤦🏻 I'm so sorry for subjecting you to my blurry face. Or maybe now? I'm sorry because you have to look at my focused face. I'll let you decide.

Wasn't happy with the state of Debian packaging for ghostty, so decided to roll my own. Right now - just deb packages for Debian stable and testing, but maybe an apt repo in the future - who knows! First time building and releasing deb packages, so having some fun with it!

GitHub - markmandel/ghostty-debian: Experimental debian build and/or ppa for ghostty

Experimental debian build and/or ppa for ghostty. Contribute to markmandel/ghostty-debian development by creating an account on GitHub.

github.com

Okay yeah, Lua in Hyprland is pretty slick. I just remade what was a C++ plugin for resizable columned window layout in lua, and now I can also add some extra features I didn't have before. This was a good transition despite the pain of moving everything over.

dotfiles/provision/ui/files/config/hypr/includes/layouts.lua at main · markmandel/dotfiles

My dotfiles and local machine provisioning. Contribute to markmandel/dotfiles development by creating an account on GitHub.

github.com

We did a recent livestream of all the developer items for games that Discord announced at GDC earlier this year Including: 🧑‍🤝‍🧑 Community 🛄 Claiming Your Game 🔗 Account Linking 🛒 Social Commerce 💻 Instant Play Quests ⬇️ Check it out! ⬇️

GDC 2026 Recap | Discord Developers

Welcome to our GDC 2026 recap! Join the Discord DevRel team: Colin, Anthony, Mika, and Mark—as we break down everything we released and saw at the "Festival of Gaming" this year. 👾 From our Mission Control-themed booth to the latest Social SDK updates, we’re diving into how developers can bridge th

youtube.com

Just in time for Kubecon EU this week, Agones moves it's repository over to CNCF, and we've officially become a sandbox project in the CNCF - which is a HUGE milestone! 🎉 We've still got some pieces to migrate over, and lots of onboarding, but you can now find us at: github.com/agones-de...

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Now I'm out from under GDC, I can focus my attention on Kubecon EU coming up next week! Who is going to be around and wants to talk about backends for multiplayer games, Agones, open source or just share pictures of our dogs? Drop me an line!

Look, I'm excited to be heading back to #GDC again today (and you should definitely come to the Discord booth and talks!), but I had to deal with this look of disappointment leaving the house today, and that was very hard.

Dog looking disappointed

Looking forward to seeing many of you at GDC! Drop me a line if you want to catch up, I'll be around! Doing all the good things, Discord stuff, Agones stuff, open source things, booth talks, GDC talks, lots of fun things. Also here's everything we're doing at Discord 👇🏻 events.discord.com/g...

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🎉 Big news over the weekend for Agones! The application for Agones to join @cncf.io at the Sandbox level is now live! Now we wait for the CNCF TOC to review and (hopefully 🤞🏻) approve! 🙏🏻 Huge thanks to literally everyone who ever contributed to this project!