Azxiana

@azxiana.com

Angel of Nature Founder of Halo Mics @halomics.com Musician, Voice Actor, ASMR 音楽家・声優・ASMR・Halo Micsオーナー 🇺🇸🇯🇵 She/Her https://azxiana.com/

public builds of openvt will be reenabled on itchio soon. CICD is currently set up and successfully creating artifacts on github that you can try now. It's been about a month since diving back into development. Lots of work has been put into improving UX in addition to the switch to Ayagami.

ero@erodozer.moe · 2w ago

OpenVT changes over the past couple days - support for expression groups - dynamic mask resolution to save vram - file drop support for adding any item asset to your scene by dragging a file onto the main window - customizable bg - native file dialogs, load assets from anywhere on your filesystem

OpenVT changes over the past couple days - support for expression groups - dynamic mask resolution to save vram - file drop support for adding any item asset to your scene by dragging a file onto the main window - customizable bg - native file dialogs, load assets from anywhere on your filesystem

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It's been just over a year now since I was hospitalized. I'm still getting PTSD flashbacks from stupid triggers. I just want to be back to normal.

I don't have a lot of visual stuff to show about Umamo this since I'm working on format level stuff. Alpha/Beta level MOC3 import and export will be coming with Monday's release!~

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Second(Final?) draft of the new parameter keyform sheet!~ Also a quick demonstration of keying multiply color.(Hover the mouse over the property, press I to insert a keyframe.)

Some bittersweet news: I can now work on Umamo full time for a while! Because I'm on medical leave from work. Which also means I'm not being paid. I own my home so I'm just handling monthly utilities so I should be fine.🤞 It's a complicated situation and I'll do my best!~ 🫂

Got expressions implemented with weights, and even expression grouping for exclusive toggle control. Turning expressions on and off is as easy as setting the value to 1.0 or 0.0, or you can make the effect smooth by using Tweens in godot (which the demo does based on the user configurable rates)

I made Umamo capable of this simply because sometimes you really need to closely inspect the important parts of the horse when modelling.